The game needs to improve the aspects of movement, inertial mobility depending on the speed of movement, smooth transitions including animations, so that the game has a certain fluidity both in and out of combat, add character tilts for wall bounces, the ability to grab onto ledges and the like, as we have now, when using roadrunners, when the character leans to the sides while running to The sides, it also needs innovative ways to climb signs and lamps, how to climb buildings, for example by grabbing onto balconies, or many other things that the game could use in combat and obtaining hexes, I think that every feasible idea is a good way to turn this environment into many alternative options for modern warfare, and every good idea should be recorded and documented, when and how, so that developers can try to implement them, I can't imagine that in a year of playing this game, only the skins will change, some buildings will get an upgrade, now such an upgrade would be useful, for example, for the height of the grass in some places, or just stretch the game character into a room where there will be a few walls, a training environment, obstacles, jumps, and with that start building a real adaptable animation mechanic, how the player would react to get from place a to place b, something what can help us if We will stumble over a stone and not be allowed to move, somersault, leg jerk, wall bounce, just add some life to it, we've had enough of dying
#Emp pulse and more
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Movement options showcase from my personal project. Inspired by old Assassin's Creed climbing system.
You can support me or follow tutorials at:
https://www.patreon.com/ThunderWolfUE
BGM Credits:
Cyberpunk Industrial Synth Metal - Carnage
by Karl Casey @WhiteBatAudio
this can open way more possible limb alternatives you can create and work on, growing game inovations
Think about things you will do, if backpack is disabled or completely broken, putted away of character, how you will play, leaving from rooftop of skycraper running down the stairs? I don’t think so