#LIMB SHOULD BE SECONDARY DAMAGE NOT A PRIMARY DAMAGE OR ENGAGE.
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Help me understand why are you choosing to play a game that has these mechanics if you don't like them? Because I do like them and I don't want them to change. If my reason for that is it does at a layer of uniqueness compared to all the other games that came before it. As well as a bit of strategic challenges that where I make one wrong move, myself or my team is done for. So go back and try to figure out what you did wrong in those fights and see if nerfing get to an unusable variant is what you want. Because what's going to happen is enough people like you are going to want stuff nerfed and then you're not going to like the game and leave. What happened last time especially with the Ripper arm and the paralyzer.
(Ripper and para nerf was justified)
Both items made playing solo nearly impossible. You couldn’t really do much before a 3 stack rolled up with double para.
you dont understand balancing. you cant have limbs one shotting but it takes 20 bullets from a gun...
This isnt Warzone. The entire premise of this game is based around the cybernetic limbs. They are literally what sets this game apart.
Ripper only does 100 damage, if you got knocked with it you were already almost dead.
Phos has to be fully charged, IE sitting around for a whole 3-5 secs super slowed to knock you from full health. If you got quick shotted and died you were almost dead anyways.
Im so tired of people complaining about getting killed by limbs. THEY ARE THE IDENTITY OF THIS GAME. There's plenty of of counters to all the limbs and plenty of give away to know when someone is using one.
If someone has their arm straight out its a Jav or a Phos dont run straight at them or stand still. You can hear the charge up for slamfist, dont follow them around the corner. You can clearly see the big ass blade of the ripper, dont follow them around the corner. Learn to identify and counter and stop sitting still. Or go back to Warzone if you cant deal with the limbs.
On the fence with this one. The game is about cyberlimbs...there needs to be a healthy balance between the two
The only limb that can one-shot you in this game from full health is the Phos. And at this point with its charge up and narrow sight picture getting hit with a full charge is the equivalent to getting head shot with full charge Pienser. There's plenty of balance between the guns and the limb.
Cyberlimbs are simply utility like grenades and medkits and armor and power ups. If you play a generic shooter game where you spend 90% of the game spamming grenades, would you consider that good balance that contributes to a long standing enjoyable and reliably entertaining experience?
Just because the game is based on cyberlimbs being an important aspect doesn’t mean they should dominate every engagement by being spammed as much as possible and demote gunplay to a mediocre impact.
That is a recipe for a stale experience.
It’s important for these types of games to maintain a healthy combat engagement flow. You want the parties involved in an engagement to feel the fight was fair or had meaningful interaction, even if they lost the fight.
There is a rhythm that must be defined in all games to provide satisfaction to the player, and it’s this concept that leads to the concerns of players who complain about limb balancing.
This isn’t an argument about “I hate cyberlimbs” versus “I love cyberlimbs”, it’s about appropriately applying game balance to define the necessary flow to combat that provides:
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tactical depth
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deliberate play
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learning opportunities and player game sense progression
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skill expression
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clear real time feedback on combat interactions
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avoids the risk of oppressive to irrelevancy ratio that conceptually flawed utility often struggles to balance (many games have that character or that weapon that is terrible for years, briefly overpowered, then useless again)
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prevents meta’s based on spamming utility as soon as possible without thought
Player feedback isn’t often perfectly articulated and that’s why an ability to correctly translate what that feedback means can be the difference between agreeing or disagreeing with that feedback.
Here I’ve attempted to articulate it somewhat lazily so it might be recognised that things aren’t as “black or white”, “yes or no” as one may hope.
I 100%% disagree. I am not a competitive gameplayer. I do not play PUBG, Fortnite, Warzone, or any other BR. The cyberlimbs are the ONLY reason I'm playing. I'm already on the edge of quitting this game due to the massive amounts of cyberlimb nerfs. I already believe this game is completely losing its identity due to it. If they continue to push this game into just being another warzone clone and focus all on gunplay I will stop before full release. The cyberlimbs are the only thing that make this game kinda fun. I can agree that there needs to be some balance between the limbs, but making them secondary to gun play just makes the whole thing a gimmick, ruins its identity, and keep it from separating itself from Warzone and PUBG.
so because your gun skill is bad, you have to rely on the limbs. i dont care that its not like cod. im getting triple stacked with rippers and slam fists, i get disoriented and cant move, screen completely goofed and cant do anything while im getting pumpeled. theres a difference between you me. i am competive gamer and like i said they should be secondary. or higher cooldowns. has to be a drawback... eg regular grenades you only get 1 or 2. cyberlimbs have cooldowns of 10 seconds that you can spam. i get jumpers and stuff like that. but those things dont do damage so they can have a lower cooldown. if you use it stupidly then you should be at a disadvantage. Maybe you can only use those limbs 1-2 time before they degrade. @still pelican thank you for backing me up
@still pelican
The difference between you me is you'd rather complain about the mechanics of the game then learn them. "So your gunplay is bad". No not even close. But it takes twice the skill to hit someone and down them with a well placed hookshot then does with just shooting them down. So in the same instance of you trying to berate me for being a bad shot, you must be horrible at reaction time.
You're getting triple stacked rippers and pummeled to death by slamfist because you're making stupid decisions. Stop trying to fight 3 people on your own. Learn to strafe with roadrunners. Learn to time leapers to dodge. Stop complaining about getting killed by limbs and just learn the game.
Or...
THERE'S PLENTY OF GAMES FOR JUST SHOOTING. ALREADY GO PLAY THOSE.
I dont think its necessarily about ppl not having gun skill. Nobody wants limbs to be useless, the problem is when they are in a state where you can use them to cheese through almost anything.
Which is something I can agree with. Cause right now Buzkillas are absolutely out of control. There's no one who's gana tell you they aren't unbalanced right now. But suggesting that the game should suddenly rework itself completely around turn the limbs into secondary options is not the answer.
Crying about the fact that you got dazed from being slamfisted isn't the correct answer. I 100% think slamfists are currently overpowered, just like people complained when the ripper did 300 damage. But all I'm hearing from this "suggestion" is "I died from a ripper and thats not fair!" If you have full health and the first thing someone does is rip, and you don't kill them first YOU'RE doing something wrong. They're stuck in animation and right next to you, you still have your gun in your hand, and you have no firing delay. The negative recoil compensation you are getting from having one arm doesn't matter at the range in which you are engaging them, even if they didn't stop on your body.
"Javalin auto locks and that unfair" As if the auto lock isn't the easiest thing to escape by flying/running around the corner of building or going under bridge/roof. Getting quick shot by the Javelin is scarier then getting locked onto.
Might as well add removing the constant use of jetpack and adding stamina to mundane sprinting into this suggestion.
Not the point I'm trying to make man. Point is the more, large groups of people complain something in to a "nurf" we could see more larger groups of people quit the game over it. Let the player base build use tact to induce change. Not this mass hysteria i keep seeing.
You missed my point too.
its okay, this how professional play will be, its the beta. look at apex. and any other game. SKILLS ARE IN ADDITION NOT THE MAIN PART OF THE GAME. Go pay overwatch if you wanna spam skills.
so many of these people quad vaxxed literally brain dead.
Just Nerf it all that’s what’s been happening. Here’s a rundown
movement -NERF
jet pack -NERF
Ripper-NERF
Ghost-NERF
Paralyzer-NERF
Guns-IDKWTF boast nerf left right
Recon-NERF
trip mines-NERF
RRs-NERF
Phospho fury-NERF
Mag Size-NERF
Recoil-NERF
Leapers-NERF
Pistols-NERF
Malay-NERF
Back packs-NERF
Money in game-NERF
Time to get load out-NERF
Less money earned in game but hay look at this new G#y outfit you can buy.
Tell me I’m wrong? The outfits OTG made for the streamers to calab with don’t even play this anymore 😂. This game is in trouble and if they keep nerfing everything it’s going to be boring. They are literally turning into cod . We already have Fart emojis so it’s almost there.
i use skills none of which are ever epic in my loadouts for utility but really enjoy how the guns feel and prefer using them more esp with no AA...that said im not here to judge and just voiced an opinion that there should be a healthy medium as long as nothing gets too cheesy
never said that... like i said you guys blow over the fact if you have spamable skills theres 0 gun play and outplay. if you can understand basic knowledge of how games become sucessful then stop inputing. its different like overwatch with different characters who have different roles. eg tank, healer, damage. exactly my point. you like the gun play and skill rather then relying on ur limbs, what ever limbs you have one you should have to run over ammo for the limbs EG phos, skunk, javelin. not cooldown based. reaper can be cooldown since you dont need ammo to make it function.
i will say i dont get why i gotta shoot 20 bullets to down someone and then half 10 bullets to fully thirst them. i do agree all guns should be increased about 7.5% interms of damage.
I addressed your point perfectly. If not, kindly explain how I’m wrong
Everything that has been “nerfed” thus far was needed. The point of nerfing items is to bring everything else up to viability.
If the devs just buffed everything else to make them viable, they would have lowered the TTK, which is something they have expressed they don’t want to do.
Gay
Games dying anyway have fun killing bots and other clans. BF 6 is looking more grounded.
im new player(2 days) I fought a player maybe a month or more experienced than me, I was winning gun fight after some Dodge flying maneuvers then he charged me with something full health maybe 1 plate, died instantly. Then same things happened in next rounds.
I just hate that you can't get away from the phos if it's stuck on you. It's a guaranteed down and I find myself screaming in my house like it's final destination cuz you can't do anything about it except hope my teammates are alive and can pick you up LOL never been so more afraid of my life when I see @limber tartan or @drowsy bison