#Crafting system
1 messages · Page 1 of 1 (latest)
A 10:1 ratio sounds pretty good, since so many are acquired
Make it like the CS GO system, where you can trade ten of a certain rarity for the next rarity and so on.
It would make certain items useful, and revamp the marketplace to add value to the otherwise useless attachments and beards.
Be mad if you trade 10 rare for one epic hairstyle 😂. I would be pissed
I like the idea for sure. That's just what would stop me from doing it though
What if it was a chance at any appearance item 😉
(Then you get an epic hairstyle and hate your life)
Now that would be great.
Then the market would never have any common items.
As soon as they become worth something, people will stop grinding logically…
(Which is why a trade up system would be better, as even the low tier items in an item set would be worth big bucks simple due to what you trade them up to
I feel like it shouldn’t effect the market either bc it’ll still be a random hex we get. Plus with the amount of gun spent on it, the market profits by like an extra gun if 7 common are turned into one common then the profits for them rise as well it’s a win win