Players are exploiting low-population servers to farm hexes instead of engaging in regular gameplay. This behavior drains active players from standard servers, making those servers sweatier and less enjoyable. To maintain fairness and balance, the number of hexes on a server should scale with the actual player count. If a server has only a few active players, it shouldn’t offer the same amount of hexes as a full one. This would discourage server-hopping for easy gains and preserve the integrity of competitive play.
#player ratio = hex ratio
1 messages · Page 1 of 1 (latest)
I disagree only because 99% of hexes even if epic give you low end items. Doesn’t really matter if they get a bunch or not tbh
ITs about populating the populated servers.
Yes punish players in low pop regions, you are a silly sausage you know that? 😄 🤣
not sure if you ever played on 250 or 300 ping but you not goin to hit alot of shots lol
You can go into a server and have a 250-300 ping without any sort of issues with the connection if you have a stable internet connection