#IF concusssion -> no AA

1 messages · Page 1 of 1 (latest)

brittle zinc
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quite a simple SlamFist / HammerHead related suggestion that also ties into the speed of their animations (they are pretty slow) and it's quite ridiculous to SF someone directly and be downed before reaching for your weapon again

concussion should remove / diminish AA for its duration

hollow turtle
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Then how should concussion affect mouse and keyboard control in an equivalent manner?

queen rapids
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Maybe just make the ADS time longer for the one doing the concussing.

brittle zinc
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the most silly part is, the opponent on console often doesn't stop shooting, and the aim is not affected in any way either, so he's shooting throughout the whole SF, wind up , wind down

hollow turtle
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I’d say getting concussed severely messes up aiming and just orientation in general on controller. It’s briefly incapacitating.

Thing about aim-assist is it needs to be consistent. To good controller players having the controller respond in a predictable, reliable manner is as important as aim-assist itself.

Though it wasn’t written in patch notes, it’s obvious that the devs have been extensively nerfing AA on certain guns (DMR, SR) and/or certain scopes (3x, 2,5x, no scope, etc.) for a long time. Which makes those weapons worse to shoot than if aim-assist was just turned off or toned down for all weapons in the first place, because the lack of habituated AA compounds on top of inconsistent, unreliable aim and controller responsiveness.