imo, OTG need to set it's identity straight :
AAA Game like COD
or
F2P Game like CSGO
the main difference is :
-
COD like game you aim for high end users, like US, EU and charge them with high price tag but in return High Quality game with Minimum Bugs, Single Player Story line, High Quality Graphics, Sounds & Musics. etc. the game able to expand with DLCs.
-
CSGO like game where you aim for massive players but low price tag, in return contents focus on item mall ( battle pass ) which will keep generates revenue stream to maintain the game and occasional game mode update to retain users. Plus if it is competitive game, need to setup global competitive gradually starts at the region with the highest players base ( Asia, LATAM, ETC )
Very important point for #2 is the game need to be playable by low spec PCs. which mean Heavy Optimization must be prioritized.
Tbh, as much as weak ass game Splitgate 2 is, but i'm able to play the game very smooth in low spec. They are using UE 5, so i don't think it is make sense to throw UE 5 need high spec as an excuse
i compare using grok the OTG recommended spec with Steam Users PC Spec. :
store.steampowered(dot)com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
and it says 85%+ of the steam users cannot meet the recommended spec of OTG
there are 40M steam users and around 1.5M CSGO players, which means around 3.75% of FPS players in steam.
Since OTG is not as casual as CSGO probably the conversion is much lower. so let say 1% out of 15% of 40M users in steam. which means we might get around 60K of steam users that wants to try OTG.
will that be enough to sustain the game in the long run ? considering the drop rate is very high in shooting game after honeymoon period.
all i'm saying is focusing on optimization will bring much better ROI in bringing new players into the game.