#Buff ripper
1 messages · Page 1 of 1 (latest)
Leave the damage as is, I want the lose of weapon if you take primary arm. The fact that the weapon is an instant switch from one hand to the next while their arm is getting torn off and there is no delay in them shooting is the most unrealistic thing...
The game is a lot more fun now when people use a variety of cyberlimbs. Before it was 50% who had ripper + paralyzer in some end games. Now you see trip mines, maxi guns, double ghost, javelina... much more fun now!
The issure before was that all three would happen, lose arm, lose gun, and suffer a delay, so you were just a sitting duck. If any buff at all it should be something like.. lose arm and gun, but no delay. If there is a delay it should be equal for both parties and your secondary should auto equip and be ready to fire after delay. If not its just shooting fish in a barrel.
The only delay was pulling your next weapon out. There was no delay in being able to use your legs or other limb. I ripped people plenty when it was double rippers galore and they'd leap or roadrunner away before I could get the 2nd rip off.
The issue was damage. When it was 300 you could double rip people that failed to react cause there was no delay to use next limb and rip again so it was death. At 250 it was still the same problem for people who just spawned in. I can agree to keeping damage as is.
But if I rip off your primary arm your gun shouldn't magically switch hands AND bullets keep spraying. Everyone keeps feeding back they want realistic gunplay, idk of any gun that keeps shooting when there's no finger on trigger.
I can realistically see the retaining of the weapon. Cybernetic enhancements increasing reflex so you catch your weapon in your other hand sure. But continuous non-delayed fire, no.
Even if I hit you body on body with ripper im still stuck in animation. Ripping people is a liability more then an asset with them having no delay in fire.
Swapping weapons is a delay. If you don't have legs you should at least be able to challenge with a gunfight at an obvious disadvantage. It's not about realism, it's about fluidity in mechanics. Continuous fire, is a no, i agree. Ripper user shouldn't be able to shoot first after animation though. The timing should be equal is what i'm getting at.
Your point? lol 😂 now everyone basically runs Slam fist 👊. It has 250 damage, so does hammer head. I think all limbs should do 250 make them all strong while creating proper counters to each. 😂 that’s yall problem you cry whenever things actually kill. You’d rather play fly tag.
This
Get it back to its primary state now its totally useless,people crying all over about a game now its has been reduced to a boring shooter or u could rework it make it an equip-able way stronger melee option that kills with 2-3 hits and gives bleeding remove the dash and make players have to use other means to close distance
Exactly make em all strong and create counters if the game doesn’t go this direction it will fail it literally has nothing rn also how do they expect the market and crypto side to succeed like this…