#Need Help Understanding Mouchette Teams

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calm stump
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Started playing last week and managed to get mouchette E2 because watching her kick her axe at things gives me dopamine. However, i have no idea what im supposed to do with the teams suggested in the compendium

Currently running her with either
Horla, Clementine, Winkle

Saya, Thais, Helot (tried Faint instead of Helot, but it felt a little clunky for my newbie self so i dont know if i was doing something wrong there)

Posse has been either her event one or rat's wisdom as i only recently finished chapter 4

I assume with the Ultra setup i want to put Mouchette's "strikes" into the Ultra Realm for when the extra turn pops off? As for the Caro setup, i honestly just dont know what im supposed to do or when to use saya's 0 cost

fresh ocean
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When it comes to Mouch, I mainly play her with Caro units, but Clementine does want to play the first command card each turn to give more strength. The few times I've played Mouch Ultra, I just annihilate the ultra zone for that +1 arith and +1 card from the insight. At the end of the day, Mouch gameplay tends to be scaling/gathering resources while depleting the first hp bar, then burst in one go for the second.

Faint is really good because her exalt gives really good amounts of death res, we are talking +150% DR at exalt lvl 6. Weakness for 2 turns on devour is also pretty good. It's extra survivability and, for Mouch, it's also +100% Crit DMG per DR triggered (check her e1). Give her two DR wheels, survive 2-3 DR triggers and watch her maul the boss. I also like to save her rouse for when I'm ready to burst all the way, since the Mortal Blast copy you get from it is fleeting. I guess it depends on the situation.

For Caro, do the following: if boss has +1 hp bar, chip at it with saya's 0 cost + strikes (use the posse to draw after discarding your hand, you can destroy other awakeners strikes if you really need to) while surviving and building exalt, until you have Thais/Helot/Mouch exalts ready. Once you are ready to obliterate the boss, 0 cost Saya, then rouse Mouch, then exalt Thais to copy the created Mortal Blast, then Helot and Mouch's exalt, then watch the fireworks. Have Mortal Blast copy Mouch's strike if you're starved for arithmetica, Shining Crush otherwise. Without lucking into your original Mortal Blast, that's 3 Mortal Blasts for 1 total arith.

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If you are lacking in the DR department after factoring wheels, beat ch4 and get 1-2 sets of the Burial Ground's Sighs covenant. You can learn how to build covenants here: https://docs.google.com/document/d/1NipTUNwBwenon3CTBFB2CD1sy3ll6RFY3SjUqW8CkwI/edit?usp=sharing

calm stump
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Oh i see, i was under the impression i wanted that extra turn with ultra. I actually forgot about the benefits of ultra's "use up a card in the realm" part. As for Caro i'll definitely have to try the draw posse use the posse to draw for caro and revisit Faint. I assume i would swap Helot for Faint in that situation?