#traphase ranking system rework

1 messages · Page 1 of 1 (latest)

slim galleon
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As for the current ranking system, I feel it's a bit painful for higher ranks. because when we lose, we get deducted like -170 point, but if we win we only get +60 or even worse +20ish. It took a long time to climb just to lose once and getting alot of minus.

Maybe we can have a ranking system based on stars like:

  • Bronze 3 (need 3 stars to Bronze 2)
  • Bronze 2 ...
  • Bronze 1 ...
  • Silver 3 ...

This way it doesn't hurt for higher ranks because they only get -1 star for losing a game.

frozen rapids
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我是希望打贏低分的時候,對方仍然只扣20這樣(5%然後再衰減),但能有更多獲取量

summer sandal
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i like current system,it save my time to higher ranks

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and higher ranks more depend on win rate,not spend time

slim galleon
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if I'm using math, i need to have atleast 85% winrate to climb up the leaderboard. when i win, i get +20 points (facing 1000 points opponent) or +60 points (facing 2000+ points opponent). but when i lose, i will get -170 points. that means at the worst case, i need 8.5 (170÷20) wins to get back to the same position

summer sandal
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wow... maybe reduced score is too much

slim galleon
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my feelings are hurt when i played for several hours just to lose 1 game

summer sandal
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really.. just lose 1 reduced how score

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even i meet 4000+,still - 189 point

night wedge
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I think any changes to a ranking system for climbing purposes would be pointless because the competition is affected the same way so they will also be able to easily get to Orichalcum 1 or whatever and your leaderboard position is unaffected.

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Grinding against low rated players and bots is a waste of time because you gain a negligible amount of rating.

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I suggest making it so you cant matchmake into opponents with a large points difference.