#Enhanced Combat system

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viscid finch
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To make the game more enjoyable, I propose:

  1. Animation Commitment – Swapped-out characters finish their attack animation before leaving
  2. Parry – Timed blocks deflect attacks (some unblockable)
  3. Stagger – Heavy attacks break guard faster, fill stagger meter
  4. Animation cancel – Dash/jump interrupts attack animations
  5. Synergy – Elemental/physical combos between characters
  6. Environment – Use the environment and terrain to our advantage
  7. Double Jump and Mid-air jump for mobility during combat
  8. Projectile deflection – Timed parries reflect attack
  9. Stage hazards – quick sand, falling debris, explosive barrels, etc
  10. Wall run attacks – sprint alongside wall then dropkicks
  11. Enviromental grapples – use poles, chandeliers, etc to swing attack or reposition