To make the game more enjoyable, I propose:
- Animation Commitment – Swapped-out characters finish their attack animation before leaving
- Parry – Timed blocks deflect attacks (some unblockable)
- Stagger – Heavy attacks break guard faster, fill stagger meter
- Animation cancel – Dash/jump interrupts attack animations
- Synergy – Elemental/physical combos between characters
- Environment – Use the environment and terrain to our advantage
- Double Jump and Mid-air jump for mobility during combat
- Projectile deflection – Timed parries reflect attack
- Stage hazards – quick sand, falling debris, explosive barrels, etc
- Wall run attacks – sprint alongside wall then dropkicks
- Enviromental grapples – use poles, chandeliers, etc to swing attack or reposition