#Please don't overuse TAA and make the game actually look good!

1 messages · Page 1 of 1 (latest)

signal pier
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There are so many games where TAA implements insane amount to blur to their games that makes the games look really ugly; It also implements ghosting. This is more common in Unreal Engine Games but Unity Games also have that problem.

For more information about TAA: https://www.youtube.com/watch?v=lJu_DgCHfx4

We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders.

We want to change the direction the industry is heading so that sufficient har...

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snow path
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this is very important, people should inform themselves on this topic

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I don't know how much it will be relevant with a game like ananta considering the style, I might be wrong though

signal pier
vocal pollen
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I believe that Ananta was made in Unity and not unreal 5. Now I am not a nerd, but I think Unity has less of the TTA features than unreal.

signal pier
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An example would be Sons of the forest which was made in Unity

vocal pollen
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Fair enough I guess