There are so many games where TAA implements insane amount to blur to their games that makes the games look really ugly; It also implements ghosting. This is more common in Unreal Engine Games but Unity Games also have that problem.
For more information about TAA: https://www.youtube.com/watch?v=lJu_DgCHfx4
We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders.
We want to change the direction the industry is heading so that sufficient har...