Hi! I really enjoyed the demo and I’m considering supporting the project through the Kickstarter campaign, but first I’d like to ask for some clear clarification about servers and the overall online structure of the game.
-
Besides the servers created by the players, will Darkhaven feature one large official developer-hosted server (or shard) with hundreds or ideally thousands of players in a shared open world, where players can naturally meet each other in cities and during open world exploration, similar to MMORPGs?
-
Will it be possible to play in that kind of persistent official world without having to create or join player-hosted shards? And eventually will players be able to switch between shards while keeping the same character and progression without the need to create new characters in each of those shards?
-
How will PvP work in a large official server environment like that? Will there be structured systems such as open world PvP, world bosses, guild wars, or other MMORPG-style interactions, or will it be more of a fully lawless world without rules? Personally, I don’t like the split between PvP and regular servers, especially when PvP servers tend to become one fully lawless world without rules.
-
And finally, is the long-term vision for players to stay and develop their characters on the same persistent worlds for many years without progress resets like seasonal wipes in Diablo, without forced shard migrations, and without being pushed toward fresh servers/shards for new updates and content?
I’m personally very interested in a long-term MMORPG-like experience with persistent progression, no wipes, meaningful PvP, and the ability to meet other players organically in the world, so I’d love to understand how closely Darkhaven will support that playstyle.
Thanks in advance for the clarification. It will really help me decide whether to support the project. I’d appreciate clear, factual answers from the developers or community who know the answers.