🟢・demo-feedback
I hope the SSL is more secret for 1.0
Thoughts and Dev talk
Demo Thoughts
Modern Runewords
Finished Demo, my thoughts:
Pets like in Torchlight
Mobility skills and dash
Demo feedback and minor issues after 60+ hours of playtime
Safe Zone Concept
Quick feedback points
Character entangling in multi-player
Comments on how characters receive experience in Multi-player
Identify is outdated and should go
Difficulty Curve
Dig out trasures with a shovel should be a core feature.
What are your ideas on death penalty
My feedback
Feedback through the Pre-Alpha
Kickstarter Support Prompt
diablo 3/4 item stats is bad dont use them use diablo 2
I feel overpowered at level 1 already. movement needs to be nerfed BIG time.
Feedback on Itemization (Affixes specifically)
My feedback: game-design and innovation
First Impressions & Feedback
My feedback: an old D2 player and now D4 LCD Steam Deck player
Great Concept from legendary Developers
About my review for demo after played it 1h
Demo Feedback: Leveling, digging and more
Positive Feedback on graphics choices.
Waypoints destroyed
My thoughts on the demo after about 2h of play time:
Minimum System Req
Feedback
attacks are sluggish / stagger effects too harsh
Gem removal from gear..
Feedback from me - I will add thoughts as I play
Couple small feebacks
My Feedback, ARPGing since D1 97'
My Feedback, Long time ARPG player
Single player character removal
Water combat and movement
もう少し今どきの仕様にして欲しい
Economy collapsed!
Love what you guys are building and I only wish you guys success
Stuck in Hole of the Ravagers
World Feedback
UI Feedback
A must!! if you don't want the game to eventually wither like every other ARPG
Add some mana regeneration for 30 seconds after hitting a mana crystal.
Terrain Destruction