SS14 account: BramvanZijp
Character name: Cristopher Bashline
Type of Ban: NFSD Command Roleban (Sergeant, Bailiff, Sheriff)
Date of Ban and Duration: 2025/05/03, Permanent.
Reason for Ban: "Continued behaviour of powergaming across multiple shifts and continued behaviour. Modifying their ship for threats and such that do not exist or isnt known in the sector. This counts as a second whitelist strike. You may appeal this in the discord."
Your side of the story: The shift started, and it was just myself as sheriff and a Public Affairs Liaison. I waited for 30-60 minutes, hoping for more staff to sign on, but little to no one actually arrived. As such, this made it very clear to me I would likely need to take direct action in the field, prompting me to start preparing a Paladin to be able to act as both a mobile office, while also being capable of direct interdiction for law enforcement purposes, given I did not have the staff to do so.
While later on, I did get SOME company, it was still nowhere near enough to warrant me retreating to my office 24/7, nor was it enough to sufficiently man an empress, which has worked very well in the first of the 2 shifts as NFSD I did recently after taking a 2+ month break. (Which also handles the "continued behaviour across multiple shifts" aspect. I did not modify a ship in shift 1, only in shift 2, and anything I did before then was both months ago and already handled.)
Now, when I say modify, here is a list of everything I did:
- Shuffle around some consoles in the control area to be easier to access, they stayed in the same room.
- Move the locker next to that control area to be easier to access
- Unpack the NFSD Techfab flatpack, which I spawn with in my satchel on roundstart, on the ship.
- Add directional reinforced plasma glass (and secure windoors) around that control area, the techfab, and the recharger. This is all done because if I have my personal flagship, with the locker containing even my paperwork bag (Which includes my stamp, among other things), I want those things to be accessible to me, and only me, that is not making my ship more effective in combat, that is just handling sensitive equipment and information responsibly and securely.
- Add secure windoors under the 2 glass shutters that make up the storage bay, because otherwise that area can be breached by simply prying open the shutters. I have confirmed that this is not intentional for the ship, with this fix being allowed as a temporary measure until this vulnerability is resolved, which I am attempting to do in this Github Pull Request.
Now, the shift went on, people came and went, untill eventually I started realising my ships power grid was acting off, so I ahelped asking if there was a known reason for why my ships power grid suddenly failed after hours of working fine, maybe a bug or game mechanic I was not aware of?
Turns out the issue was the techfab, which consumes 1 kw of power apparantly?? In any case, I assume the substation was acting as a buffer which kept it unnoticed for so long. So I moved the techfab into the armory on the NFSD outpost, and problem solved, right? Sadly not.
THE REMAINING PART OF THIS QUESTION WILL BE APPENDED BELOW DUE TO THE DISCORD MESSAGE CHARACTER LIMIT