Hi, been trying for years to recreate my childhood hills, (and whole town and river and trees after) i'm so close to it but:
Is there a way in the scaling algorythm, to change what Y value it picks to do the transistions to the next one ?
I basically just need for it to choose not the closest y value change, but the block before the next Y value change, so it can automatically smooth and keep the natural/real life scale of the terrain changing height, like using the path function.
If not what can i change or learn to code into it so it may work ?
It's a 1m resolution height map, i want 1m=4blocks/1block=0,25m and it'll be perfect
Photo to compare what i've gotten;
1st is normal, 2nd is x4 X&Z, 3rd x4 Y&X&Z, 4th the closest i got x4 with small transition, and 5th is what i've gotten.
Pictures of the map in question after.
Thanks in advance