#Collision mesh of Pointed Dripstone is incorrect:

1 messages · Page 1 of 1 (latest)

viscid dew
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Axiom version: Axiom 4.5.3
Environment: Windows, Minecraft 1.21.4 only using Axiom and Fabric API.
Mode: Builder Mode

I have verified that I am using the most up to date version of the mod and I have tested the bug independently of any other mods, using only Axiom and the Fabric API.

Description:
The collision mesh of pointed dripstone is not aligned correctly.
Dripstone is one of those blocks that has a randomly generated offset per column~~, but that's not the issue~~ so maybe this isn't easily fixable.
The latter pictures show standing as close as possible to the dripstone on either side. Compare player position to the collision outline to see the problem.

Steps to Reproduce:

  • Place pointed dripstone and turn on Collision Mesh

Can you recreate the bug?
Yes

I hereby verify that this is not a support post and is an actual bug that I can recreate.

tight orchid
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Thats a nice find

viscid dew
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I take back my previous statement - the collision box IS affected by the random offset per column - that may make this not fixable and explain why it's a problem in the first place. Depends entirely on the seeding of the random of the world generation.