#1.20.1 (3.1.0) CRASH'S when turning on the replace blocks function

1 messages · Page 1 of 1 (latest)

atomic gustBOT
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@fathom jackal uploaded a log, When enabling the replace blocks function the game will crash with exit code -1

i will reply with the report

  • Fabric 0.15.11 on 1.20.1 with 12 mods
    Recommendations:
  • Unless you know what you're doing, modifying your JVM args could have unintended side effects. It's best to use the defaults.
  • Update Indium from 1.0.32+mc1.20.1 to 1.0.34+mc1.20.1
  • Update Sodium from 0.5.10+mc1.20.1 to 0.5.11
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@fathom jackal uploaded a log,

  • Fabric 0.15.11 on 1.20.1 with 12 mods
    Recommendations:
  • Unless you know what you're doing, modifying your JVM args could have unintended side effects. It's best to use the defaults.
  • Update Indium from 1.0.32+mc1.20.1 to 1.0.34+mc1.20.1
  • Update Sodium from 0.5.10+mc1.20.1 to 0.5.11
fathom jackal
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this just causes a JWJGL error

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what can i do???

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Found a workaround on the sodium GitHub thread, for some reason Axiom messes with sodium when checking for JWJGL and will give you an error on the most recent versions. The work around is to add

-Dsodium.checks.issue2561=false

not sure what issues could happen from this BUTTT my main issue still isnt fixed.......

still crashes when i try to use block replacer 😦

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currently testing mods i have installed, turned them all off and it doesnt crash. will report when i find the mod that causes it

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Ok well that was simple and kind of un expected...

turns out the corporate wasn't distant horizon.. nor was it any other of the 11 mods i have.

it was........ when shaders are turned on. im using iris with bliss shaders. too lazy to figure out if its the pack or iris but yeah there's the issue 😂 the fix is to simply turn off the shader while i use the function.

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1.20.1 (3.1.0) CRASH'S when turning on the replace blocks function
Turn shaders off