#Recalculating light

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normal socket
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I just flattened a huge Mooshroom Island biome and during the flattening everything looked fine but after the chunks were unloaded and re-loaded the lighting was quite messed up. How would I force the lighting to re-calculate?

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Btw, I did use an auto clicker together with the flatten tool as it only seems to shave off 1 layer per action, would love to be able to increase that or just force it to the final Y

mystic ibex
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Relight tool is planned, so is changes to the height map tools

normal socket
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Alright, I was able to fix it just now by using the weld tool and undoing everything afterwards

naive rivet
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it can be simply fixed by painting surface with sea lanterns and then selecting this region and replacing sea lantern to stone or grass or whatever