#Half life Field Intensity , Echoes (xash3d Mods work on arm64)

79 messages · Page 1 of 1 (latest)

sweet imp
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i need some tester for this port (this is a PORT not contained any MODS file)

sweet imp
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i current working on Rg35xx h running Muos

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HOW TO INSTALL :
Step 1 : download the latest mod in the moddb alongside the port .

Step 2 : extract them all.

Step 3 : make sure you installed the half-life port from portmaster, put the mods file in the half-life folder.

Step 4 : put the ports file in and replace all.

Step 5 : put you .sh file in your port folder like any port and boot it up
MODS FILES :
Field Intensity : https://www.moddb.com/mods/field-intensity/downloads/field-intensity-1-7 Echoes : https://www.moddb.com/mods/half-life-echoes/downloads/half-life-echoes-v14
[ ] ArkOS
[ ] AmberELEC
[ ] JELOS
[ *] muOS

ModDB

Field Intensity version 1.7. Extract the archive into your Half-Life folder, restart Steam, search for Half-Life: Field Intensity in your Library, start and enjoy!

ModDB

Half-Life: Echoes - Version 1.4 - Requires Windows and the Steam version of Half-Life. Please read the description below!

river finch
# sweet imp

i could test on knulli but what do i need to do to run this?

sweet imp
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the mods latest release

river finch
sweet imp
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no like from this

slender yacht
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@sweet imp -- sorry, i'm a bit confused, too. this is effectively a mod for a port we never released?

sweet imp
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download the port file first and download the mod itself

slender yacht
sweet imp
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nope

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this is a half life 1 mods

slender yacht
sweet imp
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ohh

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i forget that

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thank for remind me about that

slender yacht
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Also: how is this different for anybody just adding the mod themselves (like, waht special things have you done to the files)?

sweet imp
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thank you so much man

slender yacht
# sweet imp thank you so much man

From what I can understand, these are two new .sh files. Along with some mod files?
Do you have permission to distribute the mod files? Does the license permit us distributing the mod files?

sweet imp
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wait, how can i get permission then. i do this in my free time and open source. and i thought that it does not have to do with license or something like that .

sweet imp
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no

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i did write the credit in the Readme

slender yacht
# sweet imp no

Did the people who created the mods permit others to repackage and distribute them elsewhere?

sweet imp
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oh shoot

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i did not do any research about that

slender yacht
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Look, I'm not saying you're intentionally doing something wrong 🙂
But there are some important things PortMaster must consider --

  1. Can we distribute the work of others?
  2. If not, we can advise users to grab and add the files manualy.
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But then there's another question:

If these are just mod files, should we package them as separate ports? Where do you intend to head with this?

Like, if the user just needs to add RUNMOD="-game echoes" to the .sh and manually add some files, should we be making new ports?

This is why PortMaster doesn't typically do mods. Instead, we often include instructions with existing games (Doom, etc.) so users can add their own mods. In some instances (see Darkplaces), we may bundle .sh files and include instructions to manually add game files.

sweet imp
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no made this like a patch

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there are no mods file

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in it

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only the file to run like half life did

slender yacht
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I think it's best to chat with @unique ore (who did the Half Life port) to determine how best to approach this 🙂

sweet imp
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so does it oke to distribute

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i put in only the dlls, ect file and a sh file with some config in it

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i think i must rewrite the read me

slender yacht
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In other words: licenses with express permission are required for anything another author/creator can claim.

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(I don't know where you got these DLLs from? The .sh would be fine)

sweet imp
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using the source code

slender yacht
sweet imp
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sorry this is my first time porting things

slender yacht
sweet imp
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oke

slender yacht
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//=======================================================================
//            Copyright XashXT Group & Flying With Gauss 2026 (C)
//            config.cfg - archive of cvars
//=======================================================================

from a .cfg file. again, check the licenses

sweet imp
river finch
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so how do i install these i read the readme but im still confused

sweet imp
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can you use the new one ?

river finch
sweet imp
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yes

river finch
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ill try

sweet imp
river finch
sweet imp
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Wdym you need?

river finch
# sweet imp Wdym you need?

this is from the first rar you posted "Install this mods on top of the xash3d port (half life 1).Make sure to install
blue shift and opposing force first, when but the mods file in the port YOU MUST NOT
REPLACE ANY THING"

sweet imp
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Ohhh

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I mean you install half life

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First

river finch
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so all i need is the half life port working

sweet imp
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Yes

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This port more like a patch

river finch
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and i just put the mod folders in the halflife port folder

sweet imp
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Let me know if you need help

sweet imp
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Any performance issues?

dull coral
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Adding the folders to my Half Life portfolder alongside folders like bshift, gearbox, etc then using Echoes.sh & Field Itensity.sh did not work to launch

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Pretty sure you need to have the binaries in their own folder with the ither binaries

dull coral
dull coral
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Or is everything we need in the .rar file you uploaded?

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Include the urls to moddb in the instructions

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For both of them

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And explain in detail what to download from the webpage