#CATSnWIRES port

32 messages · Page 1 of 1 (latest)

burnt sable
dim mortar
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did you start off this version? #1497568763997065356 message
if so, amberelec works

burnt sable
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it seems like gamemaker games are not to hard to port

dim mortar
burnt sable
frigid dock
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Ask, and you shall receive. Hahag

dim mortar
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Godot games are generally easier than GameMaker -- but, big caveat: sometimes you gotta dig into some games to get them running, which can potentially get very technical

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(think: like how I did the LOVE patch, but more tooling/decompiling/etc.)

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package feedback:

  • port folder name is always lowercase (CATSnWIRES --> catsnwires), but the .sh okay
  • be carefully not to include your log.txt -- we don't want these in the catalogue-ready package
  • and on the above point, consider carefully if you want to include any save configurations from your device (see save.ini)
  • did you remove my licenses? or maybe i forgot to include them (we must include the kultisti license permitting us to distribute)
  • metadata in root (port.json, screenshot, etc.) is missing -- but I'm sure you know to do this later anyhow
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I also just noticed that the game files are already bundled into the game.port. This means the # prepare game files section of the .sh is actually now redundant.
Basically, with many GameMaker games, users must provide/source the game files. Then, on the first run, the .sh performs the necessary preparation. You've already run the game once, then shared the files. It's okay in this instance, because the game is ready-to-run, but now we have redundant .sh code.
Decide whether to pre-bundle game.port or not, then amend accordingly.

burnt sable
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ill update the download in a sec

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ok its updated

dim mortar
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looks good. you can tick 640 x 480 on the testing matrix. then wait on more testers ...

frigid dock
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RG40XX-H MuOS ✅

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No Sound though

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It sure if the pc version has sound or not though

dim mortar
burnt sable
frigid dock
dim mortar
frigid dock
frigid dock
dim mortar
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I can confirm that the sound is quite soft on this one.
In-game settings adjustments don't persist between restarts (there is no save data whatsoever).
Solution options: (a) add a note to the README to adjust the volume, (b) use UTMT to decompile and set defaults at code level.

last orchid
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in gml_Object_oGame_Create_0:
sfx = 3; can be increased

frigid dock
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@burnt sable there ya go! /\ /\ /\

burnt sable
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🎉

dim mortar