New Port: Megazeux
Description:
MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering.
Details:
Ready to Run - No
Engine/Framework - C++/SDL2
Architectures - 64bit
Aspect ratio - 16:9 Locked
Rumble support - No
Tested versions - N.A.
Controls - SDL
Joysticks required - Game Dependant
Instructions:
- Install testing zip.
- Download over 500 games from DigitalMZX.
- Place extracted game folders to
roms/ports/megazeux/gamedata. - Run the games by selecting the mzx files in the built-in browser.
Controls:
All game dependant.
Requirements:
Custom Firmwares:
- [x] AmberELEC
- [] ArkOS
- [x] ROCKNIX
- [x] MuOS
- [ ] Knulli
- [] Crossmix**
Drivers:
- [x] Mali
- [] Panfrost
- [x] Adreno **
Resolutions:
- [] 480x320 **
- [x] 640x480
- [] 720x720**
- [x] Higher resolutions
Testing Status:
- [x] Basic Testing (Game starts and is playable)
- [x] Extensive Testing (Mid-game Content)
- [] Complete Testing (Finished Game)
Notes:
Thanks to:
- Megazeux Developers for creating this awesome program and making it opensource. Check out the program's source here.
- JanTrueno for porting the program.
-# ** = Optional requirement