>>> Can you explain github, branches, and submitting a pull request to a project? In this context we are porting g
... ames to linux handhelds, we require that each game/port be a single branch per pr. The person in question who
... i need to explain this to is a novice and doesnt understand how the branches work in relation to a pull reques
... t.
<think>
Okay, I just got this query from someone explaining GitHub, branches, and submitting pull requests in the
context of porting games to Linux handhelds. They mentioned each game/port should be its own branch per PR.
Hmm.
First off, theyβre dealing with software development, specifically porting games. Thatβs probably a
non-trivial task, especially for someone new who doesn't understand how branches and PRs work in GitHub. So
I need to break it down simply.
They mentioned that each game/port should be its own branch per PR. Maybe they're concerned about keeping
things organized so that when one PR is merged into the main branch (like the master), all changes are
rolled out without conflicts. That makes sense because porting might involve a lot of changes and
dependencies.
I should start by explaining what GitHub is, but brieflyβno need to go too deep. Then move on to branches
since theyβre fundamental here. I'll explain that a branch is like a copy of the main codebase with specific
changes. Maybe use an analogy someone can relate to, like a forked repository having their own version.
Pull requests are next. PRs let contributors submit changes without merging them into the main branch
immediately. Itβs a way to get feedback and make sure everything works before integrating it. So explaining
that a PR is a request for changes makes sense. Maybe give an example of submitting a fix after a merge
request to show how they interact.
Then, when porting games, each PR should have only one game/port. That helps prevent issues if multiple
people work on the same project at once or if there are unexpected dependencies between them. By keeping
each branch separate for each PR, it's easier to track progress and manage changes without conflicts.
I also need to make sure they understand why having a single branch per PR is beneficialβmaybe touch upon
how this helps in collaboration, rolling out updates smoothly, and managing the codebase efficiently over
time.
So putting it all together: explain GitHub basics, branches as copies with customizations, pull requests for
submitting changes, and then tie it back to porting games by emphasizing the need for organization and
isolation of each PR.
</think>