#Beard Blade

154 messages · Page 1 of 1 (latest)

stone wolf
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New Port: BEARD BLADE

Description:
Run and jump through tropical 16-bit locales as you fend off foes with the power of Branson's shapeshifting beard. Visit the barber to toughen your scruff with new abilities and confront the thieving Smuglins.

Features

  • Traditional platforming with modern touches
  • Grow your abilities, spending collected coins into new powers
  • Day and Night cycles, with almost every level featuring day and night versions as different as... well, night and day.
  • Collectibles, going beyond the abundance of coins and including special tokens, treasures, enemy cards and music records.

Details:

Detail info
Ready to Run No
Engine/Framework GameMaker
Architectures 32bit
Aspect ratio 16:9
Rumble support No
Tested versions Yes
Controls GPTK
Joysticks required None

Download links:

Instructions:

  1. Download Beard Blade on Steam
  2. Place data.win (and options.ini?) into beardblade/gamedata
  3. Run

Controls:

Button Action
A Jump/Confirm
X Attack/Cancel
D-Pad/L-Stick Move/Scroll
Start Pause

Requirements:

Custom Firmwares:

  • [X] AmberELEC
  • [X] ArkOS
  • [X] ROCKNIX
  • [X] MuOS
  • [ ] Knulli**
  • [X] Crossmix **

Drivers:

  • [X] Mali
  • [X] Panfrost
  • [ ] Adreno **

Resolutions:

  • [X] 480x320 **
  • [X] 640x480
  • [X] 720x720**
  • [X] Higher resolutions

Notes:

Thanks to:

  • The fine folks at Glovebox Games LLC

-# ** = Optional requirement

Run and jump through tropical 16-bit locales in this traditional platformer! Take control of Branson and fend off foes with his mighty shapeshifting beard as he fights to reclaim his stolen goods.Branson’s adventure begins when a crew of thieves ransack his farm and make off into the night with his livestock. After stowing away on their parting ...

Price

$13.99

Recommendations

118

▶ Play video
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Also, since I don't have Nitro, I split the archive. Just download both files.

brazen palm
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Wishlisted the game!

torn blade
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Same here. ☝
Looks good😎

formal leaf
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✅ Latest version of MuOS - RG40XX H (640x480) wish it was 4:3 the pixelart looks great. Awesome game!

torn blade
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I'm going to grab this game later this evening and give it a whirl.
Watched a short review and it looks like fun🤗

stone wolf
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It is, but I've only played the intro level and a bit of the first level after that.

formal leaf
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Just finished the intro but so far so good
✅ Amberelec - RG351P (480x320)

torn blade
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Get'n super excited to play it now😅

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Looks to be a platformer I'll love tbh

formal leaf
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It's a enjoyable platformer for sure it can get a little frustrating at times tho hehe

torn blade
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Sweet! So I shall soon see!😀

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..say that 10 times fast😂

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I can't say it twice.lmbo!

stone wolf
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Oh, shit. I just realized no one's called the Port Navigators or whoever. @torn blade, can you do that? I'm not able to.

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And yes, I know that with only one requirement left, there's not much point at this time.

visual mountain
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<@&1216123318122577972>

torn blade
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Thought I just did then realised I hadn't sent it yet😂 my bad. Distracted by laundry😵😂

grim temple
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beat the tutorial and it ran fine on MuOS RG35xxSP

stone wolf
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Does anyone have a device running ArkOS? That's the last one I need before getting this PR-ready.

formal leaf
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If I can find another sd card later today I will flash Arkos and give it a try DonkeyThumbsUp

storm quail
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Works on latest ArkOS on a rg353m.

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Played through the intro level successfully.

stone wolf
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Awesome! First chance I get, this is getting a PR.

median ridge
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✅ confirmed working on TrimUI Smart Pro, CrossMix 1.3.1

stone wolf
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Okay, I've got Github Desktop installed on my Loki Zero. All that's left is to... try to recall every... SINGLE... THING... I have to do. I know I have to create a port.json file, a readme, a cover, a screenshot, add the apropos license files (if any) and try to recall how to put in a PR (and fail at least six or seven times).

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Dumb question, but what do I choose for Architecture when making the port.json file?

stone wolf
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<@&1171201908615168001> do I set Architecture to anything in particular for the port.json file? And does the screenshot have to be in JPEG format or will PNG work? The current screenshot is 1920x1280. Do I need to shrink it down to 640x480 with black bars where needed?

distant moon
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That is not a question I can answer

stone wolf
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I think I used the wrong tag.

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@uneven oar @silk merlin are you the ones I should have asked?

uneven oar
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Moderators are well moderators 😛

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To moderate the chat from the bad people

uneven oar
stone wolf
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GameMaker port.

uneven oar
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If it's a runtime no architecture, Gmloader 32 bit, gmloader-next usually 64 bit

stone wolf
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The only choices are Aarch64 (probably not it), Runtime, ARMHF, x86 and x86_64.

silk merlin
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Architecture depends on the gmloader version

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gmloader=armhf
gmloadernext.armhf=armhf
gmloadernext.aarch64=aarch64

stone wolf
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Okay.

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Also, if the cover and/or screenshot aren't in a 4:3 ratio, do I add black bars to the side or keep the excess space transparent?

silk merlin
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For screenshots you want it to show what it actually looks like on 4:3

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So black bars

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For covers i tend to make it look good, so fullscreen, and use jeods es cover art thingy

stone wolf
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I just swiped a screenshot from Steam and a cover from the Launchbox database.

silk merlin
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If you use muos, you can use start+power to take a screenshot

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Gives you a nice compressed 640x480 image in png format

stone wolf
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This is what I've got right now.

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Also, do I need to make a zip file? If so, does it just need the launchscript and port folder?

silk merlin
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This isnt your first PR right?

stone wolf
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No, but my last PR was back in June. Things change and if I go too long without using what I've learned, I tend to get too rusty to remember what to do and how to do it. It's basically the exact opposite of riding a bike, in that in this case, if I don't ride the bike on a regular base, I'll have to relearn everything.

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But anyway, do I need to make a zip file? The packaging page doesn't mention it, but the port.json generator mentions it. Thankfully, after that I can just reread the instructions that @uneven oar and/or @silk merlin gave me when I was pestering everyone with newbie BS back when I ported Bumpers and Broadswords Maximum. Unless things changed since then.

silk merlin
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No just the files in the same way its listed on the site

stone wolf
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So, no zip?

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Other than that, either way when it's time to get ready for the PR:

So, and I hopefully I got this right... make a branch named after the port (Game Name, not gamename), add the files from ONE port and ONLY ONE port, submit a port request, wait until @Cebion gives feedback, follow said feedback until it's ready to be merged, wait until the merge goes through and the port ends up downloadable for Portmaster users, grab Liz, go to the Winchester, have a nice cold pint, and wait for all of this to blow over.

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Unless anything's changed since last March.

stone wolf
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Port Request Submitted!

stone wolf
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@silk merlin got your notes and made the changes that (hopefully) fixes what needs to be fixed.

stone wolf
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Is there anything else I need to do?

slim plover
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Can someone help me everytime I try download beard blade it says both files are corrupt

stone wolf
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It's gearing up for a PR, so here soon it should be on Portmaster and you can download it there. But as for why it says that both files are corrupt, I honestly don't know.

slim plover
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It's looking up as 7z. 002 file

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Winrar 7zip can't read the file type

stone wolf
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Try 7zip.

slim plover
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On pc or mobile

stone wolf
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PC.

slim plover
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Ok

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I'll try it

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Didn't worj

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7zip can't open file archive

stone wolf
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Have you tried opening the first or second one?

slim plover
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Both

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Neither worked

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Tried changing the file name also didn't work

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It's a beard blade.7zip.001 and. 002 file

stone wolf
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That's because there's a 10MB limit for individual uploads. But here soon, it'll be on Portmaster and you can download it there.

slim plover
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ok

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thx

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it worked

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i got the file

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do i need to combine .002 file and the zip together

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Tysm for your help

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Its running

stone wolf
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@silk merlin can you recheck the pull request ASAP? If anything needs to be done, I'll be able to fix it as soon as I get off my morning job.

stone wolf
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Also, do I still need three people to sign off before it's added to Portmaster?

stone wolf
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Checked the PR real quick (in case I have to make any changes before heading to my second job) and noticed that Jan approved the changes. Let me know if I need to do anything on my end and I'll get to it ASAP.

silk merlin
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Looks fine to me now

median ridge
stone wolf
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Depends on which side the bubbles are on. If they're between the screen and the screen protector, it's probably some dust or whatever. Otherwise, there's probably a piece of plastic on the front of the screen protect that needs to be removed.

slim plover
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I'm going to switch it out to tempered glass soon

median ridge
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oh ok 😄

stone wolf
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@uneven oar, would you or someone know how to get ahold of cdeletre? They haven't reviewed the change they requested. I know that it's a change you also requested, but it's saying the merge is being blocked because a requested change hasn't been addressed. As it stands, until they review it, it won't go through.

uneven oar
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We all are charge of the PRs only because someobe requested a review does not mean that individual has to review it further

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We go trough the PRs from time to time

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Takes some time to review them

stone wolf
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I already did review them. In fact, you and cdeletre made the same request for me to change the launchscript. You both said something about changing line 51, so it reads pm_platform_helper "$GAMEDIR/gmloader". You've reviewed and approved the change.

And right now, it's saying the merge is blocked and will go through automatically when all requested changes are addressed. And that the only change request left is cdeletre's, who I assume you said is known here as @stuck aspen?

uneven oar
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One of the crew has to manually merge it

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Ignore what it says about merge blocked

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Once someone reviews PRs again we will merge it

stone wolf
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Okay. Plus, it always seems like PRs get merged in groups, which would explain why games aren't added to Portmaster one at a time. Games seem to be added to Portmaster in threes or more.

uneven oar
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When I do PRs I do all

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And we always need to reviewerd

stuck aspen
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merged 🙂

stuck aspen
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🙂

stone wolf
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Thanks to everybody who helped make my fifth port possible!

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So I just go ahead and click the Delete Branch button?

stuck aspen
brazen palm
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Oh wait I did delete some

steel flint
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Is there anybway ti change the buttons in this game? Having attack as X is so damn annoying. A for jump is perfect, but I want to be able to roll my thumb down to B for attacking instead of X. Any one know?

stone wolf
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Most CFWs allow you to change the button layout and if yours does, change it to Xbox.

steel flint
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But that will make it so that it's B and Y.

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Doesn't change anything

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I wanna move X to B

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Is that possible?

stone wolf
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I think you can choose Custom from the layouts.

steel flint
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In the game itself?

stone wolf
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In your CFW.

rough heath
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I can't play this because it's 32 bit
40xxh delivery is taking too long 🥲

steel flint
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Not all ports use gptk, many a lot use SDL

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Simple DirectMedia Layer

rough heath
steel flint
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Open it

rough heath
steel flint
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I'll try it

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Well wait

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I can't really

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Cause it's not tied to anything so how am I supposed to know what to even put in?

rough heath
steel flint
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I guess yeah

rough heath
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btw, this is a great game with average controls
I played this back in 2023
even wanted to port this but Jareth beat me to it ❤️

steel flint
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Bummer

frigid python
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this is runing crazy slow on my rg35xxsp on muOS, did I do something wrong?

stone wolf
grim temple
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The tutorial ran fine. Didn't really get that further then that.

steel flint
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I've played nearly halfway through the game and it hasn't slowed once. But that's on ROCKNIX and x55 with 2gb RAM

vale wigeon
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This game does not work on Trimui is 32 bits

It says that if it works in Crossmix

formal leaf
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?? Game runs fine on muOS 2410.3 AW BANANA RG40xx H and I'm far past the intro. Must be on your end @frigid python