#Stardew Valley 1.6.x update

1319 messages · Page 2 of 2 (latest)

tropic hornet
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esta la

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tento novamente ?

runic pelican
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sim

tropic hornet
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ok

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ligando

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to tentando abrir o jogo

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direto pela aba ports

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vou deixar o console aqui abrindo

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vou jantar e retorno

runic pelican
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ok

pallid dawn
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Just confirming the analog triggers bug is present in 1.6.8 as well.

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Since there is no keyboard combo for this (on mkb it's mousewheel), we can't just bypass it with gptokeyb.

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@analog parcel Any ideas?

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The context: When using analog triggers there's a continuous scrolling for the toolbar. Digital shoulder buttons don't have this issue.

tropic hornet
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loading loading loading

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saiu

runic pelican
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bora ir para #🐄|stardew-valley pra poder ver melhor

pallid dawn
vestal raven
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happens on gfe too

analog parcel
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IIRC this game is using mono. I haven't yet been able to hook SDL2 in this case (I even don't know if that is doable). There is also the gamecontrollerdb config, I don't remember if analog triggers can be transformed into button using this

analog parcel
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can you try

export SDL_GAMECONTROLLERCONFIG="0300f353202000000130000001000000,Retroid Pocket Gamepad,platform:Linux,x:b2,a:b1,b:b0,y:b3,back:b6,guide:b8,start:b7,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a6~,rightshoulder:a5,righttrigger:a7~,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,"

?

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I've got a similar gamepad controller where it has analog for the trigger

030000006b14000001a1000013010000,Orange Controller,platform:Mac OS X,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3~,righttrigger:a4~,
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it works like this

pallid dawn
analog parcel
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btw, you were setting b7 for two button (start and righttrigger)

analog parcel
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default conf on my rp mini is

0300f353202000000130000001000000,Retroid Pocket Gamepad,a:b1,b:b0,dpdown:b12,dpleft:b13,+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b4,leftstick:b9,lefttrigger:a6,dpright:b14,+righty:+a4,-rightx:-a3,+rightx:+a3,-righty:-a4,rightshoulder:b5,rightstick:b10,righttrigger:a7,back:b6,start:b7,dpup:b11,x:b2,y:b3,platform:Linux,
pallid dawn
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Yeah no dice.

analog parcel
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I'm getting closer to something with this

export SDL_GAMECONTROLLERCONFIG="0300f353202000000130000001000000,Retroid Pocket Gamepad,a:b1,b:b0,dpdown:b12,dpleft:b13,+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b4,leftstick:b9,lefttrigger:-a6~,dpright:b14,+righty:+a4,-rightx:-a3,+rightx:+a3,-righty:-a4,rightshoulder:b5,rightstick:b10,righttrigger:-a7~,back:b6,start:b7,dpup:b11,x:b2,y:b3,platform:Linux,"
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If you push half it does like a button

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I am testing on MiniDoom II

pallid dawn
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Yeah not here

flint lark
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I dunno what magic is used in SDV. I can never get the controls to do what I want.

pallid dawn
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I could tweet my short clip at Eric and see if he'll bite :v

analog parcel
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So it switches like like 30 to 60 times per sec as soon as you move the trigger

pallid dawn
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Welp, unplayable sadly.

analog parcel
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I got it to work on Mini Doom II with hacksdl

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let me do another test

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ok now it works without hacksdl XD

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I'll test SDV I think

pallid dawn
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Do you not own the funny farming game?

analog parcel
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SDV ?

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I have it, i just don't play it

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I don't even know how to play this game 😄

pallid dawn
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😂

analog parcel
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man, this game takes a life before you can play something

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Mini Doom II doesn't make me wait that long 😄

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lol

pallid dawn
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You didn’t tick the skip intro box

analog parcel
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export SDL_GAMECONTROLLERCONFIG="0300f353202000000130000001000000,Retroid Pocket Gamepad,a:b1,b:b0,dpdown:b12,dpleft:b13,+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b4,leftstick:b9,lefttrigger:a6,dpright:b14,+righty:+a4,-rightx:-a3,+rightx:+a3,-righty:-a4,rightshoulder:b5,rightstick:b10,righttrigger:a7,back:b6,start:b7,dpup:b11,x:b2,y:b3,platform:Linux,"
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  • means only consider positive value
pallid dawn
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Remind me to try it tomorrow after work

analog parcel
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I've tried it on SDV

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I think Rocknix needs to use this globally

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we don't need negative trigger

pallid dawn
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We can edit our own db file though

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Should apply it to any device with analog triggers tbh

analog parcel
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on Rocknix on the RP Mini you can change this globaly in /storage/.config/PortMaster/mapper.txt line 91 (just add the + before a${ID}):

        map_x_result="${TR_NAME}:${map_x_result}+a${ID},"
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(or remove the if block and keep only the line with the +)

alpine raven
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latest patch with r36s arkOS - Stardew 1.6.12 working with 10 mins of play for me

torn sparrow
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1.6.13 update, not sure if anything in there will help us, not sure if it will work again hahaha

tropic field
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It still works

pallid dawn
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The mapperfile and control.txt is a hot mess that nobody's wanted to poke for a while.

analog parcel
spiral glade
pallid dawn
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It does resolve this particular Stardew valley bug.

analog parcel
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I need to test more

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maybe there is another option in SDL gamecontroller config to modify this

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    case EMappingKind_Axis:
        (void)SDL_snprintf(buffer, sizeof(buffer), "%sa%i%s",
            mapping->half_axis_positive ? "+" :
            mapping->half_axis_negative ? "-" : "",
            mapping->target,
            mapping->axis_reversed ? "~" : "");
        break;
tropic field
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That could also work on ace I suppose, the same problem

analog parcel
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just have in mind that it seems that you lose the first half of range

pallid dawn
pallid dawn
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Most games won’t care. Racing games might.

analog parcel
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an sdl hack could fix this but I can't get my LD_PRELOAD working with mono games

pallid dawn
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Applying this on a per game basis seems like the better option though

analog parcel
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            if (half_axis_output == '+') {
                bind.output.axis.axis_min = 0;
                bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
ember bronze
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Youre right, this was mostly just a quick fix for the people having issues. I looked into the assembly yesterday. Its actually quite an easy and funny change to account for :p

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They moved the function from regular options to advanced options

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Let me know if this is the appropriate fix, so i can pr the changes after the people here have tested for a bit longer.

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Compiled fine and tested on rp5/rocknix

analog parcel
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I found how to hook the SDL calls

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Intercepted SDL_GameControllerGetAxis call with axis: 4
Intercepted SDL_GameControllerGetAxis call with axis: 5
Intercepted SDL_GameControllerGetAxis call with axis: 0
Intercepted SDL_GameControllerGetAxis call with axis: 1
Intercepted SDL_GameControllerGetAxis call with axis: 2
Intercepted SDL_GameControllerGetAxis call with axis: 3
Intercepted SDL_GameControllerGetAxis call with axis: 4
pallid dawn
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How much input delay does that have? 😮

analog parcel
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but that's easier than I thought

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Original SDL_GameControllerGetAxis returned: 0
Intercepted SDL_GameControllerGetAxis call with axis: 5
Original SDL_GameControllerGetAxis returned: 0
Intercepted SDL_GameControllerGetAxis call with axis: 0
Original SDL_GameControllerGetAxis returned: -1118
Intercepted SDL_GameControllerGetAxis call with axis: 1
Original SDL_GameControllerGetAxis returned: 418
Intercepted SDL_GameControllerGetAxis call with axis: 2
Original SDL_GameControllerGetAxis returned: 139
Intercepted SDL_GameControllerGetAxis call with axis: 3
Original SDL_GameControllerGetAxis returned: 2094
Intercepted SDL_GameControllerGetAxis call with axis: 4
Original SDL_GameControllerGetAxis returned: 0
Intercepted SDL_GameControllerGetAxis call with axis: 5
Original SDL_GameControllerGetAxis returned: 0
Intercepted SDL_GameControllerGetAxis call with axis: 0
Original SDL_GameControllerGetAxis returned: -1118
Intercepted SDL_GameControllerGetAxis call with axis: 1
Original SDL_GameControllerGetAxis returned: 418
Intercepted SDL_GameControllerGetAxis call with axis: 2
Original SDL_GameControllerGetAxis returned: 139
Intercepted SDL_GameControllerGetAxis call with axis: 3
Original SDL_GameControllerGetAxis returned: 2094
Intercepted SDL_GameControllerGetAxis call with axis: 4
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😄

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let's hack !

pallid dawn
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-1118 when it’s not pressed at all? That seems overkill.

analog parcel
pallid dawn
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I know

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I figured that’s the default for it

analog parcel
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I think the analogue stick need some tuning

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calibration is the word I was looking for

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now axis 4 and 5 values are 0 and MAX (32767)

axis 0: -210
axis 1: -1
axis 2: 139
axis 3: 2094
axis 4: 0
axis 5: 0
axis 0: -210
axis 1: -1
axis 2: 139
axis 3: 2094
axis 4: 32767
axis 5: 0
axis 0: -210
axis 1: -1
axis 2: 139
axis 3: 2094
axis 4: 32767
axis 5: 0
axis 0: -210
axis 1: -1
axis 2: 139
axis 3: 2094
axis 4: 32767
axis 5: 0
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threshold is at 2048, it seems ok

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wanna test @pallid dawn ?

pallid dawn
analog parcel
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oh then later 🙂

pallid dawn
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Yes

pallid dawn
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@analog parcel What am I testing

vestal raven
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but yeah, on the right path

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test a bit and when you're happy feel free to pr

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if no issues arise this seems more than good enough

candid sphinx
ember bronze
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Multiple people have started issues on github haha, theyre eager😄

frosty crater
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Shouldn't this be updated to the portmaster website? I've been trying to get this working all morning but had to dive deep down the github issue rabbit hole before I even thought of checking for a discord channel (as someone not in the discord channel). Regardless, thank you for this, I am so grateful! It worked for me on SV 1.6.13 on my RG35XX SP running MuOS Banana

ember bronze
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Did you read the message above?😄

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It will get updated when its ready

frosty crater
ember bronze
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All good, have fun

frosty crater
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Let's say I wanted to pull the game's code and assembly up to look at it and mess around, could you point me in the right direction toward documentation or instructions on how to do so?

ember bronze
noble fractal
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im having a really hard time running stardew valley on my rg35xxsp, i have the mono runtime and downloaded the linux 32bit compat files from steam depot and no matter what i do i get a black screen and the back to the library screen. im running the latest version of MuOS, and all my other portmaster games like balatro and celeste work just fine pls help

vestal raven
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decompile the new binary and the old one and compare

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when you're done you create a patch with monomod or harmony, that's about it

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they should give you an idea on how to solve just about any of the problems you might run into

wicked stone
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I start a new game and don't see any bugs, only in bus intro scene, have with some grafic glitches. I'm in 15th spring day.

Rocknix last update on RG503

lost iris
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I'm reading all of this and confused on what is needed outside of the latest compatibility files to get the latest version running.

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Can I just reinstall the latest files from PortMaster with the Stardew compat files or do I need to do something with the zip files from up this chat?

pallid dawn
lost iris
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Thank you. Is the dll already in that zip or do I have to add it?

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I'm guessing I have to add it, but In what folder? Just gamedata?

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I want to test on a RGB30 on ArkOS

pallid dawn
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In the dlls folder

lost iris
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Thank you

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It's running on the RGB30 on ArkOS. I will play for a while to test

velvet widget
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Stardew Fix works on Crossmix OS 1.2.1 TrimUi Smart Pro.

ember bronze
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Thanks 🙂

manic igloo
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So how does the DLL file work?

ember bronze
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The issue here is that they moved some settings and this made the patch fail ^^

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So I made some minor changes according to the new update and recompiled with the latest Mono/Linux version of the game.

forest willow
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The 1.6.9+ update with the dll is working for me so far on the Anbernic RG35XXSP, I've at least been able to start a game which has been more than I've been able to do with any other method! 🙂

manic igloo
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does the dll file need to be in the gamedata folder?

vestal raven
# manic igloo So how does the DLL file work?

Some changes were made to monogame to load that patch file on boot. That file then will make changes to the game's code to fix incompatibilities and otherwise just improve the game's handling of low resolution and low memory devices

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Jans patch is basically ensuring these changes are compatible with newer builds

manic igloo
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Got it, thanks

pallid dawn
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When is this going live? Seeing more and more people in the wild asking about it especially since it’s tricky to get 1.6.8 compat.

ember bronze
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Ill do it tomorrow, patch seems fine

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Havent heard any issues so far

barren trench
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Just wanted to say thank you guys for your work! Can't wait for the patch to go live

mystic estuary
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cant wait for update! cz i want ply with new version and crash🥹

ember bronze
frank hatch
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does anyone know a fix for the infinite loading screen?

ember bronze
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Infinite loading screen?

frank hatch
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Yes

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I load up stardew valley and i get a infinite loading screen

ember bronze
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In game? What version of the game? Did you use the zip from this thread?

pallid dawn
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v1.6.14 working just fine here

manic igloo
unborn cloak
runic saffron
frank hatch
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And no i used the zip from the website

mystic estuary
south raptor
ember bronze
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Can anyone of you confirm having problems with the game not starting in fullscreen?

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With the latest versions, game and port

hot drum
mystic estuary
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idont know but if i install portmastr from website i can open stardew, but if from Apps in anbernic cant

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but now can run i just download from website

undone panther
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What firmware are you running?

mystic estuary
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Muos banana

undone panther
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It's running on my rg35xx h w/banana no problem, it was a fresh install. It did have a blank screen for a more than a few seconds, but it did work once it got into the game

mystic estuary
ember bronze
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No compat version doesnt support it

mystic estuary
manic igloo
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tried downloading the patch file, my browser rejected it

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nevermind i got it

manic igloo
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has anyone gotten the latest update working on arkOS?

versed raptor
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I'm trying to get the compatability version of stardew going with portmaster on amberelec. It was working before the update, now it just crashes. Are there aditional files that have to be installed now?

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i'm looking in the pins and i'm not exactly sure what I need

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or is there a version i can roll back to so it works?

ember bronze
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Just back up your saves and update the port via the app🙂

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Then use the latest version of stardew compat

versed raptor
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I did that

ember bronze
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Linux or windows version?

versed raptor
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windows

ember bronze
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Can you send over a screenshot of your gamedata folder 🙂

versed raptor
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just noticing that all those files are 0 bytes

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thats something

ember bronze
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Yeah that would do it😄

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Its complaining about your files being broken

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Uninstall the port from steam

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Reinstall, make sure youre on the compatibility branch

versed raptor
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yeah it says compatibility. i guess something must've happened when copying the files to the SD card

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I do IT for a living I should notice when files are empty

ember bronze
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Happens to everyone😄

versed raptor
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Is there a way I can fix the button mapping? somehow A and B have swapped in stardew and portmaster...

ember bronze
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Im assuming it works again?

versed raptor
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It's working now that I actually copied the files, but the A and B buttons have swapped and its kind of annoying, but still playable

ember bronze
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No clue where that happened😄 Good to hear its working.

versed raptor
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idk what happened, the controls are completly borked now

mystic estuary
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anyway u can use XNB mod for stardew valley in portmastr

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ʕ•ᴥ•ʔ ✿ open me for coupon code and timestamp

Thank you for watching this tutorial. I know I have delayed it for quite a while. In this tutorial, MuOS is required for certain handhelds. There are handhelds that supports portmaster outside of muOS, which also allow you to install mods to stardew valley. (I mean they are all xnb files, you can al...

▶ Play video
pallid dawn
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ETland mentioned BirdWow

versed raptor
flint lark
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We broke something. I still have a few things to fix before I release another stable. 😄

flint lark
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Hrmmmm, seem to be getting this:

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Unhandled Exception:
System.TypeInitializationException: The type initializer for '<>c' threw an exception. ---> System.BadImageFormatException: Invalid method header format 0
   --- End of inner exception stack trace ---


Server stack trace:
  at StardewValley.Program.Main (System.String[] args) [0x0002b] in <52660d78552647a895f0290a73916b72>:0
  at (wrapper managed-to-native) System.AppDomain.ExecuteAssembly(System.AppDomain,System.Reflection.Assembly,string[])
  at System.AppDomain.ExecuteAssemblyInternal (System.Reflection.Assembly a, System.String[] args) [0x0002c] in <232d2ec5aa2f429a82060c0ba99debd7>:0
  at System.AppDomain.ExecuteAssembly (System.String assemblyFile, System.String[] args) [0x00008] in <232d2ec5aa2f429a82060c0ba99debd7>:0
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly(string,string[])
  at (wrapper xdomain-dispatch) System.AppDomain.ExecuteAssembly(object,byte[]&,byte[]&,string,string[])

Exception rethrown at [0]:
  at (wrapper xdomain-invoke) System.AppDomain.ExecuteAssembly(string,string[])
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly(string,string[])
  at MMLoader.Main (System.String[] args) [0x00177] in <39d40de4227e47d4b0774f0a8caa7a17>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for '<>c' threw an exception. ---> System.BadImageFormatException: Invalid method header format 0
   --- End of inner exception stack trace ---


Server stack trace:
  at StardewValley.Program.Main (System.String[] args) [0x0002b] in <52660d78552647a895f0290a73916b72>:0
  at (wrapper managed-to-native) System.AppDomain.ExecuteAssembly(System.AppDomain,System.Reflection.Assembly,string[])
  at System.AppDomain.ExecuteAssemblyInternal (System.Reflection.Assembly a, System.String[] args) [0x0002c] in <232d2ec5aa2f429a82060c0ba99debd7>:0
  at System.AppDomain.ExecuteAssembly (System.String assemblyFile, System.String[] args) [0x00008] in <232d2ec5aa2f429a82060c0ba99debd7>:0
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly(string,string[])
  at (wrapper xdomain-dispatch) System.AppDomain.ExecuteAssembly(object,byte[]&,byte[]&,string,string[])

Exception rethrown at [0]:
  at (wrapper xdomain-invoke) System.AppDomain.ExecuteAssembly(string,string[])
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly(string,string[])
  at MMLoader.Main (System.String[] args) [0x00177] in <39d40de4227e47d4b0774f0a8caa7a17>:0
ember bronze
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Corrupted files?

flint lark
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dont think so

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Steam validated them

ember bronze
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Macos version?

flint lark
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Windows

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Running it in whiskeyapp 😄

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Checkout the PWD: /Users/kloptops/Library/Containers/com.isaacmarovitz.Whisky/Bottles/EE96EEE8-A42E-48AE-B63D-F211B7A00E61/drive_c/Program Files (x86)/Steam/steamapps/common/Stardew Valley

ember bronze
flint lark
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😄

ember bronze
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What changed though, did you update the game, port, both?

flint lark
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clean install

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New CFW

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reinstalling from fresh

ember bronze
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No clue how whiskey works, allows you to use the compat version?

flint lark
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Its running steam in wine

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so i can download the compatibility version

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On device:

# Delete Stardew Valley
rm -fR stardewvalley/
# Install Stardew Valley
~/.local/share/PortMaster/harbourmaster --no-check install stardewvalley.zip

On macOS:

# Copy gamefiles
scp -O -r * root@192.168.67.140:/userdata/roms/ports/stardewvalley/gamedata/
#

AH

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i think i know the problem 😄

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AHA

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got it 😄

tropic field
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what was the problem?

ember bronze
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What was it😄

flint lark
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Retroid Pocket 5 - REGLinux

DEVICE_INFO_VERSION=0.1.12
PM_VERSION=2024.11.23-0069
CFW_NAME=REGLinux
CFW_VERSION=24.11-dev-c78f652c4c-o
DEVICE_NAME=Retroid Pocket 5
DEVICE_CPU=SD865
DEVICE_ARCH=aarch64
DEVICE_RAM=7
DEVICE_HAS_ARMHF="N"
DEVICE_HAS_AARCH64="Y"
DEVICE_HAS_X86="N"
DEVICE_HAS_X86_64="N"
DISPLAY_WIDTH=1920
DISPLAY_HEIGHT=1080
ASPECT_X=16
ASPECT_Y=9
DISPLAY_ORIENTATION=0
ANALOG_STICKS=2
#
cd ~/.local/share/PortMaster/
cp libgl_Batocera.txt libgl_REGLinux.txt
cp mod_Batocera.txt mod_REGLinux.txt
#

😄

ember bronze
#

Does reglinux have opengl?

flint lark
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I dunno

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its a batofork

ember bronze
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Still dont get what the issue was

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Gl4es?

flint lark
#

The libgl_REGLinux.txt wasnt ever getting loaded, which sets up gl4es and whatnot

ember bronze
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Yeah that makes sense then

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So is this reglinux the next big thing? Never heard of them😄

flint lark
#

shrugs

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former batocera devs

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They seem nice. 🙂

ember bronze
#

Joined the discord, will probably just tag along😄

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Not the biggest fan of rocknix, so if they can do something decent for the rp5 they got me locked in 🙂

flint lark
ember bronze
#

I was just reading that haha

flint lark
#

lmao

pallid dawn
#

Hm, hacksdl doesn't work on the rp5, but does on the rpmini

flint rampart
#

Can anyone send the mono file

ember bronze
#

Use the full portmaster installer

flint rampart
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Can't since it crashes on me with the wifi one so I have to use the offline ver

ember bronze
#

No you use the full installer zip

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You dont have to be online

fossil wadi
#

what's the latest version of SDV that runs on PM?

ember bronze
#

Just the latest compatibility version of the game

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Windows version has been tested most

fossil wadi
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1.6.14?

ember bronze
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No clue but anything 1.6.9+ should work

flint lark
#

Yep

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1.6.14 works

fossil wadi
#

thanks for confirming. Now I'm discovering that the manifest can't be downloaded on Steam Console anymore? Installing DepotDownloader I guess

ember bronze
#

Are you not a windows/linux user?

cloud coral
#

Edit: These may not be working in Steam console. Will test myself - apologies.

ember bronze
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You dont need the console, right click the game on steam, betas, compatibility

cloud coral
#

Yep - works fine and manifest ID matches (5538941793102260869 for Windows 1.6.14 compatibility). A little strange it cannot be fetched from console - might be some select servers.

fossil wadi
fossil wadi
fossil wadi
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Now I’m going to see if my Portmaster SDV can do CoOp with my Konami code unlocked Android SDV~

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1.6.8 doesn’t work with 1.6.14 mobile, so I wanted to update to match and test~

fossil wadi
#

yup, Co-Op works cross platforms~

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but everyone else probably knew that already 🙂

flint lark
analog parcel
pallid dawn
analog parcel
torn sparrow
#

I am... Going to see if this connects with winlator on the Odin 2. It is technically just a windows on the same network

grim pine
#

i got .14 running on 353m and V on jelos(lastworking), v10(arkos) and rg28xx (muos)

wicked stone
#

On the Retroid Pocket 5 with Rocknix, every time I press R2/L2 the command keeps repeating over and over again and doesn't stop, has anyone had the same problem?

flint lark
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Yep

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😦

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There is work on fixing it

pallid dawn
fiery wasp
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Anyone know how to get 1.6.14 compatibility? Using depot downloader with the right manifests doesn't seem to work.

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Nvm seems to work now strange

undone panther
fiery wasp
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This one worked for me and is 1.6.14

fossil wadi
austere crow
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hello... a quick question, is it normal for the game to take a while to load? (using batlexp)

vestal raven
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(tho "take a while" is a bit vague, but the game is a bit slow to load)

austere crow