#Bootleg Box, Volume 1

39 messages · Page 1 of 1 (latest)

golden jolt
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URL: https://hwilson.itch.io/bootleg-box-01

Another excellent Harley Wilson title. Via the itch.io page:

BOOTLEG BOX is a retro pastiche of bootleg NES/Famicom multicarts and unlicensed games - featuring:

ULTRA PADDLES
CYBER ATTACK
CHOMP'S PUZZLE (My personal favourite)
NUCLEAR CODES
EGGSELENT (Runner-up for my favourite)
These small games are designed to feel retro-yet-smooth, with streamlined controls, and colourful, sometimes toy-like art. Difficulty ramps up over time. Best suited to killing time during lunch breaks or something, idk.

Everything should be pretty well optimised, and each game responds to the same control scheme as outlined in the main menu.
CFW Tests
[x] AmberELEC
[X] ArkOS
[X] JELOS

Resolution Tests
Test all major resolutions:
[X] 480x320
[X] 640x480
[X] 720x720 (RGB30)
[X] Higher resolutions (e.g., 1280x720)

trail folio
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<@&1216123318122577972>

tacit nimbus
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Works well from preliminary testing, 640x480, Ark

fallen fern
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start button exits back to the emustation menu for some of the games (which isn't a huge issue), but other than that, seems to run great on rg351v amberelec

golden jolt
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Added the license text.

golden jolt
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Anyone tested this on 480x320?

trail folio
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i wish I knew somebody with a 480x320 device

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😛

grim frost
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I might have to buy one lol

trail folio
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@candid folio / @high quarry maybe? 🙂

candid folio
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✅ RG351P/ArkOS

azure atlas
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Do you still need 720p?

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I see audiogroups in the assets, now i want to test regardless 🙂

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Does audio work for you guys?

golden jolt
azure atlas
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Its an issue with the new JELOS build

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Yeah audio is fine. We shouldnt have to do this anymore but i had to add the specific jelos fix again. export SPA_PLUGIN_DIR="/usr/lib32/spa-0.2" export PIPEWIRE_MODULE_DIR="/usr/lib32/pipewire-0.3/"

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So you can probably ignore this since it might just be a last jelos+x55 issue..

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If someone else on jelos could test, just to be sure

trail folio
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If this

source $controlfolder/device_info.txt
get_controls
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"```
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is in the .sh

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it loads mod_jelos.txt

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which has export SPA_PLUGIN_DIR="/usr/lib32/spa-0.2" export PIPEWIRE_MODULE_DIR="/usr/lib32/pipewire-0.3/"

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so if that doesn't work your portmaster is out of date

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check your portmaster folder for the mod_jelos files

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and what are they named

azure atlas
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Ill check it out, but im pretty sure i updated portmaster last week

trail folio
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device_info says JELOS but file was named jelos

azure atlas
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I will update tomorrow:p

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Thanks

golden jolt
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@azure atlas you test this on a 720p device yet? If so, it'll be ready for PR.

azure atlas
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Yeah was fine on x55. Audio was an issue on my end.

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You dont have to change this but for future ports. If a game is ready to run, you can just rename the data.win to game.droid yourself. And if theres ogg's you can manually do an asset swap. So theres no need to do this stuff in the script if its ready to run 🙂

golden jolt
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As per @azure atlas: ✅ PowKiddy X55 1280x720

golden jolt
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Do I have to wait for someone to mark this as ready for PR?

trail folio
golden jolt
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Oh. Okay.