#Wll.Jmp

23 messages · Page 1 of 1 (latest)

calm lantern
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My first port! Wll.Jmp by swagnerrc

Instructions:

Download WllJmp-win64.zip from https://swagnerrc.itch.io/wlljmp
Extract WllJmp.pckand place it in WllJmp/gamedata/ folder.

In this game you control a small organism that tries to get out of the juggernaut of the mega city to see the sun for once in its life. The only way up is to take advantage of the conveniently placed walls and zigzag the whole way up.

Controls:
D-pad/Joysticks = Movement
A/B = Jump / dash in mid-air (only works after a walljump!)
X/Y = Jump off the floor/wall
Start = Pause game
Select = Quit Game
R2/L2 = Toggle fullscreen

Tested on:
() [480 x 320]
(✅ ) [640x480]
(✅ ) [720x720]
(✅ ) [Higher Res]
(✅ ) AmberELEC
(✅ ) JELOS
(✅ ) ArkOS

File here: #1210190196482768906 message

itch.io

Make it to the top and try to be faster than the others!

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I forgot to attach the file

hallow canopy
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quick learner! haha

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looking good, but a couple points --

  • your README.md isn't in markdown. you can use this tool: http://portmaster.games/port-markdown.html
  • issues with your json file -- the Script Name should have an .sh extension (another handy tool: http://portmaster.games/port-json.html)
  • don't use THWACKPCK for the .pck variable name (this was for another port). maybe PCK or something
  • screenshot must be 640 x 480 pixels (there's a screenshot tool for this http://portmaster.games/packaging.html#screenshot)
  • check your .gptk file (i'm not sure it's correct -- for instance, this game doesn't support a mouse, i think)
  • LICENSE.FRT to move (sit next to README.md, etc.)
  • the .sh creates the conf directory -- no need to include this
calm lantern
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Thanks! I'll make the changes

hallow canopy
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oh -- and the portname folder should be all lowercase, so it's wlljmp (folder) and WllJmp.sh script

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also, to attract the testing crew, you gotta scream <@&1123159718874058882>
(port navigators, maybe wait for the first round of revisions)

hallow canopy
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here's a screenshot, if you need it

calm lantern
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Let's try again

frigid goblet
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RG503(ArkOS) this version is throwing errors... I'm looking into it:
umount: /opt/system/Tools/PortMaster/libs/frt_3.2.3.squashfs: not mounted.
Running in Fake Keyboard mode
Using ConfigFile ./WllJmp.gptk
fopen(): No such file or directory
Joystick 0 has game controller name 'retrogame_joypad'
ERROR: _setup: Condition "!ok" is true. Returned: ERR_CANT_OPEN
At: core/project_settings.cpp:349.
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
ERROR: Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

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Game directory is wrong in the bash script: Line 15 should be
GAMEDIR=/$directory/ports/wlljmp/
instead of
GAMEDIR=/$directory/ports/WllJmp/

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Runs fine on RG503(ArkOS) with that change. Also added "$ESUDO chmod 666 /dev/tty0 before the printf.

calm lantern
frigid goblet
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I listed the fix in my post.

rapid current
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Did the GAMEDIR fix above and its running fine on my RGB30 (ArkOS)

calm lantern
amber forum
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good on both 353VS / OGA Arkos. I kinda suck at this game

hallow canopy
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✅ rg351v (amberelec)

ivory flint
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Works on X55/jelos!

calm lantern
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I would say it's ready to go

hallow canopy
calm lantern