#Ziggurat

20 messages · Page 1 of 1 (latest)

spare plume
#

You can download Ziggurat for free at: https://nethead.itch.io/ziggurat. Download the Ziggurat-Linux.zip version and extract it, and place the Ziggurat.pck file in the gamedata directory.

UPDATE 01: added patch for integer scaling
UPDATE 02: correct .gtpk mapping (a = s)

<@&1123159718874058882> testing

- [x] E6 AmberELEC
- [x] OGA ArkOS
- [x] RG351V AmberELEC
- [x] RG353VS ArkOS
- [x] RG503 ArkOS
- [x] RGB30 JELOS
- [ ] ...
---
- [x] AmberELEC
- [x] ArkOS
- [x] JELOS
- [x] 480x320
- [x] 640x480
- [x] 720x720
- [x] Higher Res

I've reached out to the creator for permission to distribute this. No response yet ...
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itch.io

Platform through your mind. (Ludum Dare 48 Entry)

strong umbra
#

Looks and plays fine on 353VS, there are some weird line artefacts between tiles on OGA's 480 x320 screen. On some maps they are not as visible. It is still playable though. Both Arkos

spare plume
strong umbra
#

yeah, this looks correctly, obviously at expense of smaller size.

spare plume
#

looks like it's a 240 x 240 game -- so perfect 3x fit on an rgb30

strong umbra
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it feels like playing slightly bigger pico8 game, so I dont mind

spare plume
#

nice!
haven't tested on my rg351v yet, but that should be 480 x 480, which should look okay ...

spare plume
# strong umbra

thanks for the screenshot. confirms my rg351v theory
yeah -- odroid looks okay i reckon

strong umbra
#

aside of 351p not that many devices with that resolution people still use on regular basis

pliant jacinth
#

scales well on X55/jelos

#

There are artifact vertical lines at the bottom of the screen though

flat tendon
#

RG503 (ArkOS) plays fine but I was hoping it would scale up to 544x544 to take advantage of the screensize

pliant jacinth
#

also not too sure for gptk whether a = a?

#

a = w?

spare plume
flat tendon
spare plume
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