#Heboris SDL

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frigid granite
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Ready to run
Heboris is a game developed in 2001 by Kenji Hosimoto, aka Hosiken. Many, but not all, of its behaviors bear a resemblance to Tetris The Absolute The Grand Master 2, the latest TGM series game at that point. The game was developed using YaneuraoGameScript 2000 (YGS2K), which is a scripting language and runtime environment created by Urao Yane.
[x] rg351v/p amberelec
[x] rg353p Jelos
[x] rg353v Jelos
[x] rg353m arkos
[] oga arkos
[] rg503
[] rg552
[x] x55
Controls
Player 1:

Up: Arrow up
Down: Arrow down
Left: Arrow left
Right: Arrow right
Start: Accept
Select: Back
B: pause
X: Rotate

With a numpad i guess player 2 too
Player 2:

Up: Numpad/Keypad 8
Down: Numpad/Keypad 5
Left: Numpad/Keypad 4
Right: Numpad/Keypad 6
A: Numpad/Keypad 1
B: Numpad/Keypad 2
C: Numpad/Keypad 3
D: Numpad/Keypad 0
Give up: Page up
Pause: Page down
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<@&1123159718874058882>

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@cursive torrent with my keyboard works

topaz shoal
young path
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Works good on X55

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never press A

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NEVEr

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πŸ˜„

topaz shoal
young path
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I dare you

topaz shoal
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Oh.. that's why.. lol

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βœ“ RG351P Amberelec - works, text looks a bit rough but thats expected with this device.
βœ“ RG353M Arkos - works and looks fantastic!
: Buttons are whacky on both.

frigid granite
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Forgot to add the shit for the devices,I'll add it after dinner

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@young path for the license seems a case of there's no license but the internet story tells us this product has been always shared since the dawn of the times btw

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We use MV or standard? 4539godotthink

young path
frigid granite
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Oh okay

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I copy the internet story and fuck it

potent fractal
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Also maybe add a shout out to Kenji Hoshimoto in the notes of the .md file for the wiki

dawn escarp
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rg353p/jelos works well

trim coral
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βœ“ rg351v (amberelec) runs and looks great (and also has that omnipresent-mouse-cursor-in-top-left thing, which is fine)
βœ“ rgb30 (jelos) runs and looks great
i switched the x and a buttons out of personal preference

cursive torrent
# topaz shoal

Yes! It works perfect on RG552. Even Tomoyo mode (puzzle mode) works! Previously it was little bit broken ;-). But default keys are awful πŸ˜‰ I think it should be something like this: Rotate Left should be B, rotate Right A, X maybe pause, but 100% it must not be exit on any of ABXY. πŸ˜‰

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THANK YOU VERY MUCH FOR YOUR WORK!

frigid granite
frigid granite
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cause surely to me take 100 times the time in case

cursive torrent
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So to change keys I need to chnage keyboard or joystick in settings?

frigid granite
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if not, not a problem ahaha

frigid granite
cursive torrent
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AH OK

frigid granite
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if you open it with a blocconote

cursive torrent
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OK I will try to chnage it

frigid granite
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you have all the mapping

cursive torrent
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ok

frigid granite
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guess you know the keyboard button due to the use of the keyboard you said

cursive torrent
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so input chnage in settings doesnt' work?

frigid granite
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thx a lot btw

frigid granite
cursive torrent
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ok I will try it there

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and if lock myself up I will chnage it in file

frigid granite
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but i want to have the stock boot already okay

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so i prefer the file

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in the worst case you can just send me your config folder if you do it from in game

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should have the changed layout and we include it

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so feel free to do like you want if the in game one works

cursive torrent
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ok. Give me some time, as I use sd card reader to change files. πŸ˜‰

frigid granite
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sure

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take your time

young path
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πŸ˜„

frigid granite
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well

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now is time then ahahah

cursive torrent
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I can change keys in Settings -> Input -> Game controller 1P

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But I do not understand how to assign functions

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for me on RG 552 - X - hold
Y -rotate left
B - Pause
A - exit

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in menu and file the assign keys but not functions, like rotate left

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on windows version functions are written in brackets but here just A,B,C,D

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A and B should be changed to L-Rot and R-Rot instead of Exit and Pause.

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Or maybe it is only on RG552?

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Thats Cebion coudnt officialy ported it earlier?

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thats why*

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He made Y as start in old version

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it was odd in menu but fine for gameplay

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IMHO, I think simplified somehow menu functions keys and overwrote gameplay ones...

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So actually there must be 6 keys: ABCD,GIVEUP,PAUSE. But we have only 4 and it look like the last two overwrites A and B

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so GIVEUP should be somehting to hard to press like L2 ( as we never giv up πŸ˜‰

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and ause maybe R1

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pause*

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*L1 and R1

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not L2

frigid granite
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My god, how complex ahaha

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I try to adapt everything to the gptk

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Super thx

gloomy rose
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hey @frigid granite , thanks a ton for doing this port. I just bought an rg351v specifically to play this

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it's almost perfect but at least on my device it's got some issues with controls

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i tried removing entries here and it is almost there

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seems like the in-game keymapping doesn't work though, one of the buttons 'B' is always cancel no matter what

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also the mouse cursor shows up, doesn't need to be there

ember totem
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restart the device

gloomy rose
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ok, trying that

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no change

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also, in 'input test', when I press B it triggers both A and B

ember totem
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you need to change it to:

a = \"
b = \"
x = \"
y = \"
gloomy rose
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B button still is 'return' or 'exit' even after that. while other buttons can no longer map

ember totem
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hrmmmm

gloomy rose
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altho now B only triggers B in the input test

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kinda hard to see but this is how it was before with B triggering two buttons

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it seems like it might be hard-coded into the application or something?

young path
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Yap

gloomy rose
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that 'b' button is definitely one that will be needed for playing the game

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oh shit wait, in game it might be working

young path
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Probably sdl joystick detection

gloomy rose
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B may not be exiting

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yeaaaaaaaaaaaaaaaaaaaaaaaa

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it all works!

young path
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Awesome

gloomy rose
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i had been solely relying on rp2s because it has the powa to run tgm2p in fbn ra

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this is exactly what i wanted

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the only way it could possibly be better is if it were that 4" 640x480 screen

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but it's barely any bigger

young path
gloomy rose
gloomy rose
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but this heboris game is a clone of tgm2p Tetris The Grandmaster 2 Plus so I don't need to rely on that fbneo core in retroarch any more

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i'm freeeeeeee

ember totem
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i see πŸ˜„

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im glad

gloomy rose
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didja see the video of me playing above? it's soooooo good

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@ember totem do you think there's a way to hide the mouse cursor without recompiling?

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it's a really minor thing

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part of why i wanted to get a linux device was to maybe mess with doing dev or try to do a port of my own, cross compiling aarch64 etc

ember totem
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considering i only found out about this port about 20 minutes ago.

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πŸ˜„

gloomy rose
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i actually know the person who did this decompilation, nightmareci - their repo is referenced in here

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when i told them there was heboris on portmaster they assumed it was the older SDL1.2 C++ version and not their decompilation SDL2 version

ember totem
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Excellent, well we have guides on how to compile stuff

gloomy rose
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i actually had the rg503 awhile ago cus i wanted to try doing a port of a mono/xna game, it didn't play 60fps even though it was a relatively simple game

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i think i shared the progress i had made with johnny on flame

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but it's a super niche falling block game that nobody cares about

frigid granite
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Probably the cursor isn't even coded beside having maybe a skin in this case

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So not impossible we delete it and you have a cursor in the same place no matter what

gloomy rose
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got it. i wonder if the cursor's position could be set offscreen to X=640

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@frigid granite thanks again for putting this together, it's soooooo awesome to not have to rely on fbneo tgm2p any more

frigid granite
frigid granite
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Sometimes needs little changes to compile, but worth it

gloomy rose
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seems like if any of the OS overlays come up like volume or brightness the game sometimes bugs out, requiring hard reboot

gloomy rose
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frozen/crashed 😦

gloomy rose
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trying on amberelec instead of arkos

frigid granite
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i'll check btw

frigid granite
gloomy rose
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oh boy... playing on arkos and the application just suddenly restarted and then on restart it closed

gloomy rose
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battery is 77% so it's not low battery

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seems like a memory leak

frigid granite
gloomy rose
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what device are you using to play?

frigid granite
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also cause some ripoffs use less perfomant ram

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rg353v

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worse scenario we can do also a version based on sdl 1.2 if seems to not crash

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i suppose

gloomy rose
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i might return the rg351v

frigid granite
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first let me check on my device, that seems weird, but could also a fix i made to compile that annoy newer updates

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How much time you played before the crash?

gloomy rose
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15 minutes, maybe a little more

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two different CFW, two different sd cards, both are crashing

frigid granite
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btw, i try compiling the 1.2 too

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se you can try it

young path
frigid granite
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y

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seems

young path
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Then it's the game

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Because I do everything on my 351v and it never crashes

frigid granite
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could be a memory leak on low power devices?

gloomy rose
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i don't think the difference in power between rk3326 and rk3566 is so great, they're very similar

young path
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25% more power but that does not relate to crash

gloomy rose
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40nm vs 28nm process so higher clocks

gloomy rose
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i'll try unofficialOS next

young path
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Amberelec is the most stable of them all

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It's not cfw fault

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uOS almost has the same innards as Amberelec

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Run it with gdb or something

gloomy rose
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log.txt

frigid granite
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about 15 mins in game for now btw

young path
frigid granite
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suppose we csan try the sdl 1.2 for low power devices then (?)

young path
frigid granite
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i'm playing

young path
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Did it crash for you while being idle @gloomy rose

gloomy rose
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i never left it idle for all that long, didn't see any freeze/crash there

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when i play i'm playing really fast, idk if that would have any impact

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trying again

frigid granite
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so far no crash here

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can also change options without great issues too seems

gloomy rose
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i had to do the same modification to the controls file here

frigid granite
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uh right

gloomy rose
frigid granite
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k, i try seems weird could be this

frigid granite
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while my usual is kinda long or just random if done fast

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btw, as i said we can try 1.2 at this point for low power

gloomy rose
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i don't think it's an issue of power

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nor RAM

frigid granite
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definitely not ram occupied

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but are you playing atm?

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cause i suppose menus and most of the game are not super asset sensitive

gloomy rose
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yes playing

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it's at 37% cpu when paused, goes to 50% while playing

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got promotional chance to qualify 8th

frigid granite
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that said, memory leak could happen also with not all ram occupied technically

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so maybe could be sometimes really specific that happen only on some devices

gloomy rose
frigid granite
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hypothetically

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btw, compiling 1.2, i pack in a few hrs probably

gloomy rose
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crashed again

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it just exits out

young path
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Gdb and backtrack could shed some light

young path
gloomy rose
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how do i run gdb and the app via ssh?

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oh i think i know

young path
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gdb --args ./HeborisC7EX-SDL2

(gdb) set env LD_LIBRARY_PATH=/putpathhere/libs

(gdb) run

And when it crashes bt

gloomy rose
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this won't work?

young path
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So gdb appname

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And run

gloomy rose
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ok i got promotional exam again

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let's see if it crashes now

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got the promotion, not that

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ok i was watching twitch and letting the demo run and it crashed/quit out on its own

gloomy rose
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I'm gonna try using amberelec prerelease from november rather than the regular release

young path
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Still think it's a port issue πŸ˜›

frigid granite
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upload in a min

frigid granite
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probably not a problem problem, but definitely is the port

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btw, 1.2 on in a min

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btw, now i compile also a newer sdl2

gloomy rose
frigid granite
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i could have forgot the folder lol

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let me check

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beside that, crashes?

gloomy rose
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just running the demo

frigid granite
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updated heboris sdl2

frigid granite
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for some reasons

gloomy rose
frigid granite
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dunno

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last 2 months of commits

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various bugs and some refactoring from what i can see

frigid granite
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i did a comparison and litterally bgm and sound effect folder are indeed totally empty also on the repo

gloomy rose
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can you move mouse offscreen also?

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that sdl1.2 port is gonna take too much work to fix, doesn't have any option to quit the game

frigid granite
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If there's a pointer code yap

frigid granite
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Fix what?

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Start+select not works?

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Oh you mean return to menu/quit the actual match?

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For the music files, guess I just need to find the original release btw

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Nothing too complex

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the back button just need to be set btw

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i can probably include the button already set in 2 mins

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start + select now works bte

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there was a little typo

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you give up with l1

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all works now

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sounds aside just cause they lacks

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for accepting changes

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technically now l1 is hardcoded for give up in the gptk, but you can just toggle it out and just have the enter in the file if you set a give up button on first boot

gloomy rose
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I sent the rg351v back... thinking I'll maybe try an rg arc instead

frigid granite
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time to have the reorganization of the repo complete

gloomy rose
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what device are you testing on? if you get a chance can you just leave the new version running for a while and see if it keeps going through the demo for like 30 mins?

frigid granite
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that said, i can try

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last time i played about that time, but i can easily do another session

gloomy rose
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if i can't have portmaster heboris i gotta buy a vita, the person who did the sdl2 port did the vita port as well

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but hopefully the issues were related to rg351v

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thanks for your help

frigid granite
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there's no real changes

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so could be something very specific on low power/ram use on linux arm devices

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also, we can't sadly have the same accuracy on all device unlike vita for obvious reasons sometimes ahah

gloomy rose
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i mean i ran htop from ssh and it looked to be using way under the full 1gb

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maybe i'm misinterpreting tho, i never figured out VIRT RES SHR columns lol

frigid granite
young path
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Highly doubt it was 351v specific

frigid granite
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But probably for this kind of device.
Anyway, there was the 1.2 version too to try

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But it seems the rg351v has been returned lol

gloomy rose
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thinking about getting an rg arc specifically for this heboris port

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i actually bought the 2gb emmc version at release and returned it because of how awful the stock fw is

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but now that there's usable cfw (I wasn't sure if there ever would be) it's tempting me

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but i'm into that blue colorway with 1gb ram and concerned that i'll run into the same problem as on the 351v 😦

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vita would be cool but they're well over $100 for a 2nd hand model so i'm hesitant

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from the tetris re discord.. sounds like that 4" 640x480 rg arc would be the way to go...

frigid granite
frigid granite
frigid granite
gloomy rose
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well yeah but it seems/seemed like all the cfw devs are now anti-anbernic so it required a single person to fork and work on it

frigid granite
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Technically they all are derivative from each other, so it was just a matter of time ahah

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That said, yeah, anbernic definitely is not helping by giving the source only at black seraph for some devices lol

frigid granite
young path
gloomy rose
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oh i'm really appreciative that you guys made the port, i don't know what was the cause of it crashing on that rg351v but i bought the device specifically to play this port so if it didn't work then i don't want the device y'know

frigid granite
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Cause atm the only problem was that there's no audio/music cause there are no files included (but definitely something we can find and include), nothing really bad to fix.

gloomy rose
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no i didn't. i was hype that you updated the sdl2 port with the new commits. i'll probably buy the blue rg arc and try the new version sdl2 port there.

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someone's sending me a trimui smart (the 2.4" screen one), i'm hoping to compile either the sdl1.2 or sdl2 port on there lol

frigid granite
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You can technically use the ports up here, with a different boot script, but executables are fine in this sense

gloomy rose
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yeah i'll give it a shot, it has wifi so i should be able to ssh in

gloomy rose
gloomy rose
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was able to get keys remapped, working nicely thus far

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sooo good on the 4" 640x480 screen, and the dpad seems to be very good for block game. testing tgm2p in fbneo ra I got to s1.

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gonna leave the demo running for a bit

gloomy rose
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I left it running for a while and it froze =[

gloomy rose
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install gdb with apt-get

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k it's running, waiting for crash

gloomy rose
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i think it's a missing sound effect

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some sound that plays rarely at the start or end of some demo in attract mode

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i ctrl+c and it's still going, app is still running

gloomy rose
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turned off all sounds and turned on debug mode, still froze during demo

young path
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It's a problem with the game

gloomy rose
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yeah, i guess i need to set up cross compile and put in a bunch of printf stuff to determine what's causing it

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it's a memory leak

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RAM usage continuously increasing by 1mb

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that's why it takes a while to eventually freeze

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someone would need to have been running the program for quite a while to notice

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if someone just played a quick game or two it would never freeze

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oh boy, I ctrl+c'd the application from ssh and now (even after restarting) I have the overlay of the game on my screen

young path
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That doesn't sound nice lol

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Especially after rebooting

gloomy rose
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how can i get rid of this?

young path
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@sour birch

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Any idea?

gloomy rose
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i have to like flush something somewhere

young path
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Normally things like that happen on reboot

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But I'm not familiar with the cfw

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Maybe tech toy has an idea

gloomy rose
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holy fuck

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i popped in the stock sd card from anbernic

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same issue on the display

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it like fucked the display

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man what a nightmare, all i wanted to do was play heboris

young path
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How on earth

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Are you sure it was shut down completely?

gloomy rose
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it seems as though i somehow broke the panel

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i give up

young path
gloomy rose
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yeah that's what i was using, TheRA. i'm not sure what solution he could offer, the panel displays wrong even in the anbernic stock OS.

gloomy rose
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heboris overlayed over top of the OS in that weird way? maybe 15 minutes

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i've done that before with other linux devices and never had a result which damaged the panel

gloomy rose
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welp the screen seems to have gone back to normal...

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what's the best way of discovering the source of the memory leak? @frigid granite

gloomy rose
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maybe this is an issue with the OS?

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based on HTOP, mem usage is going up constantly

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in every application

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wtf it's even going up with no applications open

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increase of 4mb over 30 seconds just sitting idle in ES

young path
# gloomy rose

yeah but that's still in 235 not spiking, fluctuation is normal

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"normally" πŸ˜›

gloomy rose
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it's just going up non-stop

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i'm running the godot donut dodo port and it's the same thing

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it started at a way lower figure, it just steadily increases

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when it gets close to or at 978 i assume is when the device will lock up

young path
gloomy rose
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1 minute later

young path
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Not sure what causes it

young path
ember totem
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Doesnt sound too bad

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PortMaster-GUI mem leaks πŸ˜„

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its just not noticible enough for anyone to complain yet

gloomy rose
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well it makes some games unplayable, like heboris will always freeze the device after about 15 minutes

young path
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well they do on 1 gb devices where the game wants over 1gb from the start

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but a problem like this is the games fault

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so if a memory leak is at fault for the game it needs to be fixed

gloomy rose
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the rate of increase of memory usage in heboris is higher than others

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from 629mb to 636mb in 15s, about .5mb/s

frigid granite
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Have you tried the 1.2?

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Lol

gloomy rose
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with 300mb free, i will freeze in 600s or 10 minutes

frigid granite
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Cause probably the 1.2 has no problem on the rg351v too

young path
# gloomy rose

which again leads to the game. It's open source so it can be fixed eventually

gloomy rose
ember totem
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im checking with my 351v

young path
gloomy rose
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i tested two diff OS on 351v, ark and something else, i forgot which

ember totem
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Okay, its sitting at 430mb atm, will give it a few minutes

gloomy rose
#

crashing soon

ember totem
#

526 now

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in 5 minutes πŸ˜„

gloomy rose
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oh it already crashed

ember totem
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looks like it is a memleak in the game

gloomy rose
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number no longer going up

ember totem
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has the game crashed? TurtleThink

gloomy rose
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the device freezes

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the game is still actually running but at like 0.000000000000001fps

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i can't f10 out of htop in my ssh term

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requires hard reboot

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so app time was 14:25

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testing w/ smw port

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increase of 11mb in a little over 1 minute

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so approximate 10m/minute

ember totem
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685 mb πŸ˜„

gloomy rose
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seems like around 940mb is crash, so 940-215=725mb to go. if i'm going up 10mb/minute, i will crash in 7 minutes?

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i'm curious to see if the stock anbernic os has the same property

ember totem
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Looks like on AmberELEC on my 351v Heboris us going up about 18mb/minute

ember totem
gloomy rose
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yeah i know

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just to see if i can identify whether it's also occuring there

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like i don't have any device which can run JELOS, but that runs mainline kernel and seems to be more minimal

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so maybe it's not occuring there

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i bought the rg351v to use mainline kernel on JELOS but i got a device with a v2 panel that was unsupported

ember totem
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i mainly use arkos

gloomy rose
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at this point it seems like playing basically anything for more than 15 or 20 minutes is going to crash this system

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so sadly i think i am just going to return this device

ember totem
#

You could debug the port, see what is causing the crash

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πŸ˜„

gloomy rose
#

every single application has the same property

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"TheRA" CFW

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the screenshots i'm sharing just now are from running smw port not heboris

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retroarch, ports, anything

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10-20mb/min increase in RAM even while idling

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i wish i had a JELOS compatible device to see if it had the same issues

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smw 16 minutes 342m/978m

young path
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Or just heboris and you'Re watching the idle memory go up in general

frigid granite
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Also, have you tried the 1.2? LoL

gloomy rose
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only heboris has crashd

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i'm gonna wait smw out

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but every single app (beyond just ports) exhibits the same behavior

young path
#

yes

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but they don't crash

ember totem
#

Yes, programs use ram

frigid granite
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They occupy ram?

gloomy rose
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simply idling the programs use 10-20mb per minute

ember totem
#

@gloomy rose never watch PortMaster-GUI on htop πŸ˜„

gloomy rose
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eventually i expect they will all crash/freeze the device

young path
gloomy rose
#

well the only program i've waited for has been heboris, and that crashed

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now i'm waiting on the 2nd program, smw

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it's up for almost 20 minutes and gone from 180mb to 386mb

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i expect when system total goes to around 940 it will freeze, like heboris

young path
#

So in real life scenario no one is going to hit that

gloomy rose
#

no one is going to play for 40 minutes?

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the whole reason i wanted to buy a device which supports portmaster is to play heboris for an hour at a time

young path
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after 40 minutes it would be in 580mb no?

gloomy rose
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yeah maybe it'll take an hour or 80 minutes to crash

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i'm not necessarily saying it's anything wrong with the ports applications themselves

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as i stated several times already the behavior is also present with retroarch

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and seemingly even idling in es

young path
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Yes, we get that, but if only one program crashes no matter what behaviour it's still a problem with the game

gloomy rose
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well only one program has been tested thus far

young path
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No matter if other programs also rise in memory

gloomy rose
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so to say that only one program crashes doesn't seem to be entirely accurate to me

young path
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I've managed the amberelec cfw for 2 years now and in over 150k downloads we've not had crash reports from someone playing any smw for example

gloomy rose
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I don't have a device to test JELOS on - it may be the case that these same applications in JELOS don't have this behavior

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well this isn't amberelec

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it could very well be this "TheRA" CFW

young path
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but heboris crashed for you on 351v

gloomy rose
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@ember totem seems to have the same issue with heboris on arkos, yes

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on rg351v

young path
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If it crashes for him ^^, maybe at 977 it'll release memory

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πŸ˜„

gloomy rose
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so that's yet another interesting experiment to await the result of!

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πŸ€“

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what're you at @ember totem ?

ember totem
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well

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it went flat

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so

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not so great

gloomy rose
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what does 'went flat' mean?

ember totem
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battery ran out of power

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lmao

young path
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lmao

ember totem
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i havent charged it in a week or so

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havent dont much with portmaster with work being so busy πŸ˜„

frigid granite
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Schrodinger port doggokek

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Now it is both crashed and not

ember totem
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My bedtime soon, i will try it tomorrow. I have put it on charge

young path
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i know the os does not crash because my device is often being on for 12 hours at a time sitting on es

ember totem
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Oh yeah i let mine idle for hours on end, sending various builds to the device to test

gloomy rose
ember totem
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that wont crash

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RES is only at 374mb

gloomy rose
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not any more!

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it'll crash when Mem hits ~940mb

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not crash but freeze

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note that we started at less than 189mb

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lol it closed around 850mb total usage

young path
gloomy rose
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yes

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i got bored and started playing it and after beating a level it closed, it wasn't idling at the time

young path
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@sour birch possible slow memory leak in thera until it crashes πŸ˜„

on top of that heboris also leaks a bit more than other apps

gloomy rose
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playing fbneo core in ra, this started under 200mb total Mem

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so basically given enough time anything is going to either crash or freeze. less noticable on the 2gb "D" models.

young path
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That is basically my chrome browser

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πŸ˜„

gloomy rose
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I think I'm just gonna send the arc-s back, sadly

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I'll try to pick up a used v1 rg351v and figure out arm64 cross compilation

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good opportunity to learn

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i don't wanna spend over $100 on a used vita to play heboris

frigid granite
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I repeat to try the 1.2, that is super probable it has way less problems

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Use the same version, just older libs

frigid granite