
After simplification, automata is the overall headline, state is the subheadline, and there are more items below.
- The simplest app may only need one state to complete an interaction flow from
inputs (user input) > tasks (component execution tasks) > outputs (output results) > render (rendering results on the screen). - Transitions can be used to jump between different states and are used in the creation of multi-state apps. (If the state to jump to is not specified, it will remain in the original state by default).
On the basis of understanding the above content, explain with specific examples.
