#Remove level cap on skills

4 messages · Page 1 of 1 (latest)

jovial spindle
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Finished the game and I feel like the level cap at 20 for mining for example doesn’t allow you to get the final ore efficiently enough compared to previous ores with the axe upgrades. My axe is fully upgraded and it takes 2 hits and only yields like 3 ore. Either buff end game material drops or let us keep leveling to increase chance of power hits and drops.

Also removing level caps from other levels would make it more fun and interesting. Would be cool to have outfits for reaching master in a skill or a certain level.

drowsy bear
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Same issue with combat and staff upgrades, too. You still do the same damage; just better chances of critical hits. I had hoped that we would overall do more damage.

But also skill outfits for mastering a high/max level (more than 20) for each? Love that!

low leaf
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Oh gosh this. It’s not even worth mining for gold or obsidian, and you will lose all your energy scything or logging like three items in the Frozen plains even with the top tools, it’s madness. At level 20 it should be the same energy loss for all items easy or rare.