#Make void percentages actually make sense
1 messages · Page 1 of 1 (latest)
i belive that most of the oldfags know how the void behaves already, you can look at one void and you might notice that most of the players come there during the 60%-100% range, if this is implemented then almost every void will fail for like a week or two untill ppl get used to it.
does it work?
if it does then theres no need to change
it is good as it is and doesnt require changes
If it isn't broken, fix it until it is.
if it isnt broken, break it
