(As you can easily understand) I am completely new to source 2 map making. I made a lot of maps with Valve Hammer Editor for CS 1.6 but oh boy times have changed.
I followed a tutorial and once I got here (https://www.youtube.com/watch?v=UZxsTvPeD1M&t=1176s) I get a bit shocked. Do we really have to manually add cubemaps to every single room in the levels? Couldn't this have been automated, somehow?
Any way to bypass this horribly tedious task?
Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to complete a Counter Strike 2 map from start to finish. Even if you are familiar with using the tools, this guide will give insight into mesh manipulation and editor principl...