#func_tracktrain doesn't move

1 messages · Page 1 of 1 (latest)

wet cave
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Hiya, I'm trying to set up a little invisible train system for a spotlight in my map, however upon creating the func_tanktrain brush and setting it up, the brush doesn't move when I compile and load the map. I've looked at all the things for setting these up, and I can't possibly imagine what I'm missing.

  • All the corner paths are named & connected properly.
  • The train is connected to the corner paths (specifically top right).
  • The train's max & initial speeds are set to 100.
  • Passable is checked in the Flags tab.

I'm stumped as to why it doesn't want to move. I've followed tutorials exactly.

I'm using Hammer++ configured to Half Life 2.

stuck fjord
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did you use the startforward input

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after spawning

wet cave
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i did not, i haven't seen this mentioned anywhere until now. how would i do this?

stuck fjord
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however you want to send it. a trigger, a logic_auto. for logic_auto you can do onmapspawn -> <tracktrainent> -> startforward

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i assume you know what user inputs are ?

wet cave
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i know a little bit about inputs so far, to the point where i understand what you're saying here

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let me give that a try

stuck fjord
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you can also just use ent_fire in game.
ent_fire tank_1 startforward

wet cave
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i assume like this? i tried it, and still nothing happened imSOBBINGIMCRYINGIMGWUUAAHHHH

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there must be something i'm missing somewhere, this dang train won't move no matter what i do

stuck fjord
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try using path_track, i can't remember if corner paths work for tanktrains or not

wet cave
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aha! that's it

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now we both know! tanks like tracks, not corners :)

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i appreciate this so much, this would have taken me another hour to figure out on my own lmao

stuck fjord
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btw tanktrain is same thing as tracktrain except tanktrain has a few more bugs