#Tools texture replacing in Hammer++

12 messages · Page 1 of 1 (latest)

frigid wharf
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What do the path settings look like?

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and non ++ is the same?

frigid wharf
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Have you tried using the custom folder instead?
X:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2mp\custom\sampersandbox\materials\tools

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(x being a stand-in for your drive letter)

still mauve
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i added to the gameinfo.txt ``` game+mod |gameinfo_path|.```` in the search path and they worked in H++

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i think what that line does is search and load loose files 1st then searches the vpk's instead of vpk getting searched and loaded 1st

obsidian topaz
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won't they pack if you add them to the normal materials folder?

still mauve
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its just vtf's they might pack if you use compilepal or vide

obsidian topaz
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packing tool textures is a thought too horrifying to comprehend, the custom folder is better for this

still mauve
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theres no point in packing really you don't see them in game any way

obsidian topaz
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that's what i'm saying, you don't want them to pack but they probably do if you use the regular materials folder

still mauve
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i'm sure they do because the compile tools would use them for there purpose is then delete them just leaving the bounding /collison box they make