so, i dont really know where to begin with this one, since none of it sounds like it should ever happen.
On my map, I have a train that gets spawned by a point template. the train consists of several parts
- Prop_dynamics for the traincart models named TrainCart parented to TrainMover. These have their collision disabled since i had a problem with them getting stuck.
- Small Prop_dynamics with rendermode "dont render", also named TrainCart and parented to TrainMover. These have their collision enabled to trigger some trigger_multiples along the way
- a func_movelinear with the clip texture named TrainMover. This moves along the length of the track.
- a trigger_hurt named TrainHurt parented to TrainMover. This exists just so any contact with the train is lethal.
All of this works fine I know for a fact that generally all of these spawn and spawns as intended,
except, randomly, #1 some of the TrainCard models either dont get spawned or spawn invisble and #2 some of the prop_dynamics with "dont render" do, in fact, render. which models are affected by this is basically random every time the train is spawned. I think some of the traincarts are hit more often then others but its not consistent.
what further complicates this is that the issue only seems to appear in multiplayer. I have no idea whats going on here