#Problem when packing
1 messages · Page 1 of 1 (latest)
you can open the packed bsp with different tools
- gcfscape
- 7zip with one special option #
- bspinfo (it comes with bspsource)
and then you can check what files were packed, and on what path
vide auto pack is not as great as compilepal
but compilepal is not usable per default for gmod (if you are on that), it requires using sdk 2013 as a workaround
regarding vide, if you check
https://www.tophattwaffle.com/packing-custom-content-using-vide-in-steampipe/
you can see one important thing in case you manually pack, is to click "cancel" at one point, otherwise your packed content might not in the good place
@acoustic night
though, one important thing is:
you have your custom content in your game. you tried just loading the map after compiling ?
packing is only needed to release a map to the public
if the models are already missing, or stuff is fullbright without you even packing, then it's not vide fault. it's just that you have problems to fix first
for example a prop used as prop static, which can actually only be prop physics
often, when a prop has 'physics' ticked, it also tick static, but its false, as it can only be physics
fullbright texture, can come from using UnlitGeneric materials
or some weird lighting can also happen if you somehow manage to apply a material that is VertexLitGeneric (made for models)
basically, it's important that you make sure you dont have other problems in the first place, instead of getting a fixed idea that it's packing that's causing it
as that lead to much more wasted time, both for you and people helping