#Problem when packing

1 messages · Page 1 of 1 (latest)

compact rivet
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You should try the CompilePal packing feature

mighty yarrow
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you can open the packed bsp with different tools

  • gcfscape
  • 7zip with one special option #
  • bspinfo (it comes with bspsource)

and then you can check what files were packed, and on what path

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vide auto pack is not as great as compilepal
but compilepal is not usable per default for gmod (if you are on that), it requires using sdk 2013 as a workaround

regarding vide, if you check
https://www.tophattwaffle.com/packing-custom-content-using-vide-in-steampipe/
you can see one important thing in case you manually pack, is to click "cancel" at one point, otherwise your packed content might not in the good place

@acoustic night

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though, one important thing is:

you have your custom content in your game. you tried just loading the map after compiling ?

packing is only needed to release a map to the public

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if the models are already missing, or stuff is fullbright without you even packing, then it's not vide fault. it's just that you have problems to fix first

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for example a prop used as prop static, which can actually only be prop physics

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often, when a prop has 'physics' ticked, it also tick static, but its false, as it can only be physics

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fullbright texture, can come from using UnlitGeneric materials

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or some weird lighting can also happen if you somehow manage to apply a material that is VertexLitGeneric (made for models)

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basically, it's important that you make sure you dont have other problems in the first place, instead of getting a fixed idea that it's packing that's causing it

as that lead to much more wasted time, both for you and people helping