#Soundscapes/soundscripts question
1 messages · Page 1 of 1 (latest)
no
that would be sequential
not random
How do I get it to do sequential then
what exactly are you trying to make, is the question
I just want the wavs to be sequential so it doesn't repeat the same wav fifty times before playing the other ones
oh you just want a different format of randomness
like PickRandomShuffle of logic_case
no I wanna play them in a certain order
but they don't have to be if the only aim is to avoid repeats
also the more wavs you have, the less likely it is to repeat
is it possible to do sequential or not
not with soundscapes or soundscripts alone
you have to play individual sounds in sequence externally
env_speaker maybe
but that uses response concepts
and is meant for announcements and nags
Well, damn
Do you at least know why the soundscript seems to be ignoring the "time" I set?
I set it to 5 but sometimes two wavs will play within like 2 seconds
what do you mean time
"time" "5,6"
It's supposed to be the delay
But it's seemingly ignoring it
Full thing here:
{
"playrandom"
{
"volume" "0.35,0.5"
"pitch" "100"
"time" "5,6"
"position" "random"
//"soundlevel" "SNDLVL65dB"
"rndwave"
{
"wave" "infernalmachine/16aetherium/aet_racer_a.wav"
"wave" "infernalmachine/16aetherium/aet_racer_b.wav"
"wave" "infernalmachine/16aetherium/aet_racer_c.wav"
}
}
"playlooping"
{
"volume" ".1"
"pitch" "100"
"wave" "infernalmachine/16aetherium/aet_amb_loop_02.wav"
}
}```
how long are those wavs