#Collission issues with breakable prop_dynamic (crossbow bolts, gravity gun, ar2 alt fire)

1 messages · Page 1 of 1 (latest)

bitter anchor
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what do you mean correctly
they're just props

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they're not going to function like NPCs because they're not NPCs

bitter anchor
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then you need to use actual NPCs
not just props

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generic_actor at least
but you may need the actual NPCs if you want correct death sounds and such

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what do you mean

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the best option would be to fix the NPCs in the C++ code