#3D skybox conflicting with 2D skybox

1 messages · Page 1 of 1 (latest)

sharp temple
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So I am creating a map that uses both 3D skybox with a skycamera, and a 2D skybox as well, in-game where the 2D skybox material is used, it seems to still use the skycamera entity, but when you move in a certain position, the 3D skybox disappears, possibly going back into the 2D skybox, is there anyway I could figure out why this could be conflicting?

haughty burrow
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where is your skybox placed in the editor?

sharp temple
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at the top of the level here

autumn wedge
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it don't matter what sky texture you use 2d or 3d , you can use 3d for a skybox with out a sky camera but if your level has a sky camera the texture used has to be 3d one or you will get glitches

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you can't have both

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also if your 3d skybox is smaller then the main level when scaled down it will look like the 3d skybox has gone into the main level

haughty burrow
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@autumn wedge what even is the difference between toolsskybox and toolsskybox2d

autumn wedge