So I am creating a map that uses both 3D skybox with a skycamera, and a 2D skybox as well, in-game where the 2D skybox material is used, it seems to still use the skycamera entity, but when you move in a certain position, the 3D skybox disappears, possibly going back into the 2D skybox, is there anyway I could figure out why this could be conflicting?
#3D skybox conflicting with 2D skybox
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where is your skybox placed in the editor?
at the top of the level here
it don't matter what sky texture you use 2d or 3d , you can use 3d for a skybox with out a sky camera but if your level has a sky camera the texture used has to be 3d one or you will get glitches
you can't have both
also if your 3d skybox is smaller then the main level when scaled down it will look like the 3d skybox has gone into the main level
@autumn wedge what even is the difference between toolsskybox and toolsskybox2d
https://developer.valvesoftware.com/wiki/Tool_textures_(Source)/en scroll down untill you find the toolsskybox and toolsskybox2d it'll explain how both work