#Props causing a leak.
1 messages · Page 1 of 1 (latest)
is the leak caused by an areaportal not done right
does a wall have a window in it or a transparent texture on it that faces the void
post your vmf
brush is bad here, it could when the map is being compile vertices are moving and that whats causing the leak increase grid size to 8 then remake the brushes, you might find another leak because of more bad brush work so you'll have to do the same
load the portal file and follow the line from outside
at the bottom of H++ is some info the id is the selected brush and the grid size would further to the right of that
its not the entities or models causing the leak it bad brush work :/ but i feel your pain