#Travelling through portals prevention fails

1 messages · Page 1 of 1 (latest)

silent pagoda
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The player is able to place a portal here but I don't want physics props to be able to exit out of it. How do I prevent that? Placing this func_clip_vphysics dioes absolutely nothing. I've tried moving it a little bit further from the wall so it doesn't touch it but, of course, the cube is still able to pass through.

silent pagoda
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I've not fixed it exactly but I've made a better prevention system

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I'm gonna show how I did it

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The trigger

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It triggers this filter

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The filter

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Triggers this name filter (my dropper's named timing_dropper, put your dropper's name instead. if you don't have a dropper then just leave your cube's name)