#[Solved] Map vvis decompression overrun

1 messages · Page 1 of 1 (latest)

vernal lily
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I'm getting this error: warning: Vis decompression overrun (x310)
I googled the issue, but it didn't help.

Also, the map in-game looks like this: https://i.imgur.com/Lts6kDQ.jpeg
After deleting the map's BSP from my game, I realized that, after compiling the map, it uses an old version in-game after compilepal copies the compiled map over. The compiler (compilepal) compiles and places the map in the folder, but with the wrong textures in-game. (This is the version in hammer++, with different materials: https://i.imgur.com/xVPmMNk.jpeg)

Here's the compile log: https://pastebin.com/6CPNwMtu (the interlopers checker thingy revealed nothing)

I've gotten this before, but forgot how to fix it :(
Any help is apreciated :)

sly sail
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looks like vbsp is crashing and not finishing

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hard to say exactly why

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might be related to this prop, might not be

wary spear
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It is

vernal lily
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Removing that prop fixed it, thank you very much guys!