I'm getting this error: warning: Vis decompression overrun (x310)
I googled the issue, but it didn't help.
Also, the map in-game looks like this: https://i.imgur.com/Lts6kDQ.jpeg
After deleting the map's BSP from my game, I realized that, after compiling the map, it uses an old version in-game after compilepal copies the compiled map over. The compiler (compilepal) compiles and places the map in the folder, but with the wrong textures in-game. (This is the version in hammer++, with different materials: https://i.imgur.com/xVPmMNk.jpeg)
Here's the compile log: https://pastebin.com/6CPNwMtu (the interlopers checker thingy revealed nothing)
I've gotten this before, but forgot how to fix it :(
Any help is apreciated :)