#Working on a map import, stuck on "accessviolation"
1 messages · Page 1 of 1 (latest)
accessviolation is kind of a generic error, doesn't really mean anything on its own
it seems to be a very obvious failure though when attempting to port the planet_express_ship_test
quite honestly my guess is the model is just... really poorly made? or extremely high poly?
the easiest way to avoid it is just delete the prop/model it from your vmf
save the vmf
then run it again
Any idea why this might happen:
vmf shows correct location, but the importer just shows /csgo/*.vmat for that one in particular
It's looking for a material
That model likely has a bad material reference
If you want to do a workaround, you can temporarily copy a different vmat from your addon's game folder and paste it there and change the name