#Why are my smokes half black?

1 messages · Page 1 of 1 (latest)

grim sage
#

you need lightprobes

#

which it seems you have

#

try building cubemaps

fading ivy
#

I checked build cubemaps on load but it makes no difference

grim sage
#

what do your lightprobes look like

fading ivy
#

interesting, when I put in "buildcubemaps" in the console it returns "Could not deduce full path for map name maps/<empty>.vpk"

grim sage
#

is your map name weird

#

like has special characters or something

#

I really have no idea why that would happen

fading ivy
#

no it isn't, but I did rename it halfway through working on it, I wonder if it is splitting my save files to different locations or something

unkempt quarry
#

maybe delete the vpk for the map from before u renamed it

#

although i feel like we would've seen it before if that was the issue

fading ivy
#

I'll try deleting some stuff and re-compiling

fading ivy
#

Okay so I made an entirely new add-on, copied over the old map and renamed it, and re-compiled everything, and the smokes are fixed!

#

But some of my props are still pitch black

civic depot
#

do you have env_combined_light_probe whatever entity? the blue boxes

fading ivy
#

Yes I have lots of combined light probes

#

but when I type in buildcubemaps in cmd I get this