#Making first map, need some guidance on custom textures and baking lighting to build it

1 messages · Page 1 of 1 (latest)

vagrant pollen
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I'm very new, just a CS player who wanted to make a map. Currently, my map is going well, and I'm excited to release it and host it as a DM server.

The map is an office room with lots of sniper/hiding spots and KZ elements, mostly it's just for fun. I want to add some custom posters/text though, and am not sure how to make my own .vmat file - I tried to follow S1 tutorials for custom textures, but they didn't work (couldn't find anything for S2).

Also, I want to soon post the first version of my map to Steam Community for my friends to playtest, but I can't even build it fully because my ancient 1050Ti (yes, I know it's old, yes, I will upgrade eventually) doesn't have raytracing, so I have to use mat_fullbright 1 to even play it.

Is there no way to build and test lighting without a better GPU?

Looking forward to any tips and advice y'all have. I literally just opened up Hammer for the first time a few days ago, and it's been very fun, but I am probably missing a lot of info on how to make a map.

I made sure to add clip brushes and ladder brushes where applicable, and fix models that had one-sided texturing and stuff, so the map looks okay, but I don't know how to finish out lighting/entities/publishing...

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Also, if anyone knows how to change map name, lmk. I tried to change the name of the folder/files manually and it broke stuff, couldn't find any "rename" menu option.

dry plaza
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you can just put your image file (preferably .tga) into the contents/(addon_name)/materials folder in the cs2 install and then you should be able to find it in the material editor. (it will look for files that follow the naming by default _diffuse _normal and so on.)