#Any way to make hammer++ read the .vtx as a .dx90?

1 messages · Page 1 of 1 (latest)

grizzled laurel
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dx80 is for players running the game in directx8 instead of dx9

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you really dont need them, unless you expect people to play your map on 30 year old hardware

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if you really want them, you can decompile the model with crowbar and then recompile it, and crowbar should build some dx80 files for you

tired herald
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Ye but I want them to be in dx9

grizzled laurel
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i dont understand

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they are in dx9

cinder summit
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the dx90 files can just be renamed to dx80 afaik, but don't quote me on that; there're scripts that do such

tired herald
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But hammer++ is searching for dx80 files and it's not finding it

grizzled laurel
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those files have nothing to do with textures

tired herald
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ye ik sorry am

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sleep deprived

grizzled laurel
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just ignore what h++ is saying