#How to make a cs2 map dark.

1 messages · Page 1 of 1 (latest)

craggy orbit
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I've been trying to make a "nightmarket" kinda map for cs2, im fighting the environment light tho. Any tipps on how i could "force" off the env light and just have spotlights/omnilights actually emit the sole light in the map? Disableing the Env light just makes the map fullbright.

Thats how i want the scene to look:
https://i.imgur.com/6putSLv.jpeg

Thats how gpu raytracing shows it:
https://i.imgur.com/dmV52Vw.jpeg

And thats how it looks ingame:
https://i.imgur.com/Eee91sD.jpeg

bronze halo
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if you really want no lighting from the sun just turn these black?

craggy orbit
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what are these?

bronze halo
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in light_environment

craggy orbit
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well yea

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but i only have one

bronze halo
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scroll down to "sky" tab

craggy orbit
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aight did

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gonna compile and test

bronze halo
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not sure how well it'd work though

craggy orbit
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welp its compiling now we will see

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rt preview looks good tho

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yea idk better then before i guess its the best we can do

bronze halo
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some of your lighting looks pretty blown out

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maybe darken some

craggy orbit
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you think its the spotlights?

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i removed some of the selfilum textures

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and halved the spotlight strength gonna recompile

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definitly darker

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wonder why my lights are fucked now

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welp i guess it will not get any better, thanks mate

bronze halo
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probably just need to compile at a high resolution