#Weird displacement lighting issue
1 messages · Page 1 of 1 (latest)
That's correct
It's a modified texture
The settings are the exact same as the original
did you try lining the image up by face instead of world
Neither, all that was done was a material replacement
can we see your normal map for the new material?
well
before that
did you modify the normal map?
honestly confused about the nature of this, can you try compiling the affected areas without the intersecting rock props and cement slab
might help us narrow down a little
Can do
i think you need to reline them up, since the original material might have been bigger, and now that you replaced it, its not lined up.
oh wait i see it now.
i only noticed the fact that the faces arent lined up
not the lighting
You know what, I think I've found the problem
There was a material intersecting underneath the displacement
The fix
🤔
why is the texture missing
I'm curious why there's a giant nodraw brush hugging the displacement
is it meant to behave like clip?
dont think so, you use clip brushes not nodraw.