#make my own blend material?

1 messages · Page 1 of 1 (latest)

pseudo goblet
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im trying to make my own blend material for CS2 (also to be used in other source titles once i move on to that stuff and S&box comes out)

but when i load the material into hammer it shows both channels being the same material

ive found it quite difficult to find a tutorial for this, and the documentation on developer.valvesoftware.com/wiki confuses me alot of the time (im getting better at understanding it as i learn hammer and source engine stuff more so bare with me)

i attached all images i think are relevant if you need more information please let me know and i will provide it

also if you dont want to explain it and you know of a tutorial for this im happy to watch that, i just struggled to find it on my own from looking around on youtube and google

thank you so so much in advanced if you do help me, i really appreciate you taking the time to help ❤️

atomic monolith
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Basically how a blend works in CS2 is that it is a material that references two existing materials

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So step one is to make both materials you want to blend separately

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As CSGO_Environment shader

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Make sure you give both a heightmap as that acts as the blend mask

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Then once you have both made, make a new material with the CSGO_Environment_Blend shader

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Then your material layers, you will just select your pre-made materials

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The Blend material basically just exists to reference two existing materials

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I will also throw in that this is NOT the same for all games

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And different games have different shaders

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So this information is not valid for HLA and probably won't be for sbox

pseudo schooner
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Hey there!
Is it possible to add a 3rd, or 4th texture into a blend texture? I'm currently only seeing the possibility for 2 textures. Cheers.

atomic monolith
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no