#T-Junction errors caused by props

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lethal cloak
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static props?
because that's the only thing that could possibly affect t-juncts

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well there's always the quick and dirty solution: -notjunc
can't have t-juncts prevent your map from compiling if there aren't any in the first place

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other than that you'd have to get them down by reducing the amount of func_detail
usually by turning brushwork into props

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that's up to you

gloomy plinth
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Tjunc and made when func_detail touch world brushes so if your using H++ enable micro grid and move them away from the world brush by a microgrid or 2

hazy salmon
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like prop_static, dynamic and physics? That's weird, I've never encountered that nor have I ever heard of props affecting tjunctions

hazy salmon
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Can you show an example screenshot of the world geometry and actual prop that causes the issue

lethal cloak
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no just prop_static